jellyfin/Emby.Server.Implementations/SyncPlay/GroupStates/PlayingGroupState.cs

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C#
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using System;
using System.Threading;
using MediaBrowser.Controller.Session;
using MediaBrowser.Model.SyncPlay;
using Microsoft.Extensions.Logging;
namespace MediaBrowser.Controller.SyncPlay
{
/// <summary>
/// Class PlayingGroupState.
/// </summary>
/// <remarks>
/// Class is not thread-safe, external locking is required when accessing methods.
/// </remarks>
public class PlayingGroupState : AbstractGroupState
{
/// <summary>
/// Ignore requests for buffering.
/// </summary>
public bool IgnoreBuffering { get; set; }
/// <summary>
/// Default constructor.
/// </summary>
public PlayingGroupState(ILogger logger) : base(logger)
{
// Do nothing
}
/// <inheritdoc />
public override GroupState GetGroupState()
{
return GroupState.Playing;
}
/// <inheritdoc />
public override void SessionJoined(ISyncPlayStateContext context, GroupState prevState, SessionInfo session, CancellationToken cancellationToken)
{
// Wait for session to be ready
var waitingState = new WaitingGroupState(_logger);
context.SetState(waitingState);
waitingState.SessionJoined(context, GetGroupState(), session, cancellationToken);
}
/// <inheritdoc />
public override void SessionLeaving(ISyncPlayStateContext context, GroupState prevState, SessionInfo session, CancellationToken cancellationToken)
{
// Do nothing
}
/// <inheritdoc />
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PlayGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
{
// Change state
var waitingState = new WaitingGroupState(_logger);
context.SetState(waitingState);
waitingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
}
/// <inheritdoc />
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, UnpauseGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
{
if (!prevState.Equals(GetGroupState()))
{
// Pick a suitable time that accounts for latency
var delayMillis = Math.Max(context.GetHighestPing() * 2, context.DefaultPing);
// Unpause group and set starting point in future
// Clients will start playback at LastActivity (datetime) from PositionTicks (playback position)
// The added delay does not guarantee, of course, that the command will be received in time
// Playback synchronization will mainly happen client side
context.LastActivity = DateTime.UtcNow.AddMilliseconds(
delayMillis
);
var command = context.NewSyncPlayCommand(SendCommandType.Unpause);
context.SendCommand(session, SyncPlayBroadcastType.AllGroup, command, cancellationToken);
// Notify relevant state change event
SendGroupStateUpdate(context, request, session, cancellationToken);
}
else
{
// Client got lost, sending current state
var command = context.NewSyncPlayCommand(SendCommandType.Unpause);
context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
}
}
/// <inheritdoc />
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PauseGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
{
// Change state
var pausedState = new PausedGroupState(_logger);
context.SetState(pausedState);
pausedState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
}
/// <inheritdoc />
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, StopGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
{
// Change state
var idleState = new IdleGroupState(_logger);
context.SetState(idleState);
idleState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
}
/// <inheritdoc />
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, SeekGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
{
// Change state
var waitingState = new WaitingGroupState(_logger);
context.SetState(waitingState);
waitingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
}
/// <inheritdoc />
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, BufferGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
{
if (IgnoreBuffering)
{
return;
}
// Change state
var waitingState = new WaitingGroupState(_logger);
context.SetState(waitingState);
waitingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
}
/// <inheritdoc />
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, ReadyGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
{
if (prevState.Equals(GetGroupState()))
{
// Group was not waiting, make sure client has latest state
var command = context.NewSyncPlayCommand(SendCommandType.Unpause);
context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
}
else if (prevState.Equals(GroupState.Waiting))
{
// Notify relevant state change event
SendGroupStateUpdate(context, request, session, cancellationToken);
}
}
/// <inheritdoc />
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, NextTrackGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
{
// Change state
var waitingState = new WaitingGroupState(_logger);
context.SetState(waitingState);
waitingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
}
/// <inheritdoc />
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PreviousTrackGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
{
// Change state
var waitingState = new WaitingGroupState(_logger);
context.SetState(waitingState);
waitingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
}
}
}