Fixes DirectStreaming for Microsoft players

This commit is contained in:
7illusions 2014-04-07 12:29:37 +02:00
parent dfa5470274
commit 03e2bc7198

View file

@ -178,19 +178,8 @@ namespace MediaBrowser.Server.Implementations.HttpServer
using (var source = SourceStream)
{
// If the requested range is "0-", we can optimize by just doing a stream copy
if (RangeEnd == TotalContentLength - 1)
{
await source.CopyToAsync(responseStream).ConfigureAwait(false);
}
else
{
// Read the bytes we need
var buffer = new byte[Convert.ToInt32(RangeLength)];
await source.ReadAsync(buffer, 0, buffer.Length).ConfigureAwait(false);
await responseStream.WriteAsync(buffer, 0, Convert.ToInt32(RangeLength)).ConfigureAwait(false);
}
//Since we've already set the postion of the sourcestream, just copy the remains to the output
await source.CopyToAsync(responseStream).ConfigureAwait(false);
}
}