update people sort orders

This commit is contained in:
Luke Pulverenti 2014-03-10 08:51:36 -04:00
parent e9d4b8211c
commit 215776dce6

View file

@ -679,19 +679,35 @@ namespace MediaBrowser.Api.UserLibrary
/// </summary>
/// <param name="request">The request.</param>
public object Post(MarkPlayedItem request)
{
var result = MarkPlayed(request).Result;
return ToOptimizedResult(result);
}
private async Task<UserItemDataDto> MarkPlayed(MarkPlayedItem request)
{
var user = _userManager.GetUserById(request.UserId);
DateTime? datePlayed = null;
if (!string.IsNullOrEmpty(request.DatePlayed))
{
datePlayed = DateTime.ParseExact(request.DatePlayed, "yyyyMMddHHmmss", CultureInfo.InvariantCulture, DateTimeStyles.AssumeUniversal);
}
var task = UpdatePlayedStatus(user, request.Id, true, datePlayed);
var session = GetSession();
return ToOptimizedResult(task.Result);
var dto = await UpdatePlayedStatus(user, request.Id, true, datePlayed).ConfigureAwait(false);
foreach (var additionalUserInfo in session.AdditionalUsers)
{
var additionalUser = _userManager.GetUserById(new Guid(additionalUserInfo.UserId));
await UpdatePlayedStatus(additionalUser, request.Id, true, datePlayed).ConfigureAwait(false);
}
return dto;
}
private SessionInfo GetSession()
@ -780,13 +796,29 @@ namespace MediaBrowser.Api.UserLibrary
/// <param name="request">The request.</param>
public object Delete(MarkUnplayedItem request)
{
var user = _userManager.GetUserById(request.UserId);
var task = UpdatePlayedStatus(user, request.Id, false, null);
var task = MarkUnplayed(request);
return ToOptimizedResult(task.Result);
}
private async Task<UserItemDataDto> MarkUnplayed(MarkUnplayedItem request)
{
var user = _userManager.GetUserById(request.UserId);
var session = GetSession();
var dto = await UpdatePlayedStatus(user, request.Id, false, null).ConfigureAwait(false);
foreach (var additionalUserInfo in session.AdditionalUsers)
{
var additionalUser = _userManager.GetUserById(new Guid(additionalUserInfo.UserId));
await UpdatePlayedStatus(additionalUser, request.Id, false, null).ConfigureAwait(false);
}
return dto;
}
/// <summary>
/// Updates the played status.
/// </summary>