From 38fcd31917af1d904ea61de0f90918d44122d2e4 Mon Sep 17 00:00:00 2001 From: Joshua Boniface Date: Tue, 2 Apr 2019 18:19:19 -0400 Subject: [PATCH] Search all subdirectories for Plugins This was added in #801 which broke the previous plugin install behaviour. Previously plugins could be loaded from subdirectories but this search was only for the highest level. Change it to search all subdirectories instead to restore the previous behaviour. Also modifies the same option from #934, though I'm not 100% sure if this is needed here. --- Emby.Server.Implementations/ApplicationHost.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Emby.Server.Implementations/ApplicationHost.cs b/Emby.Server.Implementations/ApplicationHost.cs index 41ca2a1025..dbdf246a2d 100644 --- a/Emby.Server.Implementations/ApplicationHost.cs +++ b/Emby.Server.Implementations/ApplicationHost.cs @@ -1047,7 +1047,7 @@ namespace Emby.Server.Implementations private async void PluginInstalled(object sender, GenericEventArgs args) { string dir = Path.Combine(ApplicationPaths.PluginsPath, Path.GetFileNameWithoutExtension(args.Argument.targetFilename)); - var types = Directory.EnumerateFiles(dir, "*.dll", SearchOption.TopDirectoryOnly) + var types = Directory.EnumerateFiles(dir, "*.dll", SearchOption.AllDirectories) .Select(x => Assembly.LoadFrom(x)) .SelectMany(x => x.ExportedTypes) .Where(x => x.IsClass && !x.IsAbstract && !x.IsInterface && !x.IsGenericType) @@ -1346,7 +1346,7 @@ namespace Emby.Server.Implementations { if (Directory.Exists(ApplicationPaths.PluginsPath)) { - foreach (var file in Directory.EnumerateFiles(ApplicationPaths.PluginsPath, "*.dll", SearchOption.TopDirectoryOnly)) + foreach (var file in Directory.EnumerateFiles(ApplicationPaths.PluginsPath, "*.dll", SearchOption.AllDirectories)) { Logger.LogInformation("Loading assembly {Path}", file); yield return Assembly.LoadFrom(file);