fixes #101 - FFMpeg iTunes m4a transcode issue

This commit is contained in:
Luke Pulverenti 2015-05-15 12:02:26 -04:00
parent d2949d6e03
commit 41a63028f1

View file

@ -769,26 +769,31 @@ namespace MediaBrowser.Api.Playback
/// <returns>System.Nullable{System.Int32}.</returns>
private int? GetNumAudioChannelsParam(StreamRequest request, MediaStream audioStream, string outputAudioCodec)
{
if (audioStream != null)
{
var codec = outputAudioCodec ?? string.Empty;
var inputChannels = audioStream == null
? null
: audioStream.Channels;
if (audioStream.Channels > 2 && codec.IndexOf("wma", StringComparison.OrdinalIgnoreCase) != -1)
{
// wmav2 currently only supports two channel output
return 2;
}
var codec = outputAudioCodec ?? string.Empty;
if (codec.IndexOf("wma", StringComparison.OrdinalIgnoreCase) != -1)
{
// wmav2 currently only supports two channel output
return Math.Min(2, inputChannels ?? 2);
}
if (request.MaxAudioChannels.HasValue)
{
if (audioStream != null && audioStream.Channels.HasValue)
if (inputChannels.HasValue)
{
return Math.Min(request.MaxAudioChannels.Value, audioStream.Channels.Value);
return Math.Min(request.MaxAudioChannels.Value, inputChannels.Value);
}
var channelLimit = codec.IndexOf("mp3", StringComparison.OrdinalIgnoreCase) != -1
? 2
: 5;
// If we don't have any media info then limit it to 5 to prevent encoding errors due to asking for too many channels
return Math.Min(request.MaxAudioChannels.Value, 5);
return Math.Min(request.MaxAudioChannels.Value, channelLimit);
}
return request.AudioChannels;