Formatting in SkiaEncoder.cs

This commit is contained in:
Erwin de Haan 2020-07-31 22:12:20 +02:00
parent 526eea41f0
commit 44aca4dc6f

View file

@ -410,11 +410,12 @@ namespace Jellyfin.Drawing.Skia
{
using var surface = SKSurface.Create(targetInfo);
using var canvas = surface.Canvas;
using var paint = new SKPaint();
paint.FilterQuality = SKFilterQuality.High;
paint.IsAntialias = isAntialias;
paint.IsDither = isDither;
using var paint = new SKPaint
{
FilterQuality = SKFilterQuality.High,
IsAntialias = isAntialias,
IsDither = isDither
};
var kernel = new float[9]
{
@ -427,9 +428,19 @@ namespace Jellyfin.Drawing.Skia
var kernelOffset = new SKPointI(1, 1);
paint.ImageFilter = SKImageFilter.CreateMatrixConvolution(
kernelSize, kernel, 1f, 0f, kernelOffset, SKShaderTileMode.Clamp, false);
kernelSize,
kernel,
1f,
0f,
kernelOffset,
SKShaderTileMode.Clamp,
false);
canvas.DrawBitmap(source, SKRect.Create(0, 0, source.Width, source.Height), SKRect.Create(0, 0, targetInfo.Width, targetInfo.Height), paint);
canvas.DrawBitmap(
source,
SKRect.Create(0, 0, source.Width, source.Height),
SKRect.Create(0, 0, targetInfo.Width, targetInfo.Height),
paint);
return surface.Snapshot();
}