Backport pull request #10151 from jellyfin/release-10.8.z

Fix performance loss of QSV HDR tone-mapping on Windows

Original-merge: 757f88b1a2

Merged-by: Bond-009 <bond.009@outlook.com>

Backported-by: Bond_009 <bond.009@outlook.com>
This commit is contained in:
Nyanmisaka 2023-09-21 15:35:39 -04:00 committed by Bond_009
parent a9274a356c
commit 5ba855098d

View file

@ -3822,12 +3822,6 @@ namespace MediaBrowser.Controller.MediaEncoding
// map from d3d11va to qsv.
mainFilters.Add("hwmap=derive_device=qsv");
}
else
{
// Insert a qsv scaler to sync the decoder surface,
// msdk will passthrough this internally.
mainFilters.Add("hwmap=derive_device=qsv,scale_qsv");
}
}
// hw deint
@ -5252,10 +5246,8 @@ namespace MediaBrowser.Controller.MediaEncoding
if (isD3d11Supported && isCodecAvailable)
{
// set -threads 3 to intel d3d11va decoder explicitly. Lower threads may result in dead lock.
// on newer devices such as Xe, the larger the init_pool_size, the longer the initialization time for opencl to derive from d3d11.
return " -hwaccel d3d11va" + (outputHwSurface ? " -hwaccel_output_format d3d11" : string.Empty)
+ (profileMismatch ? " -hwaccel_flags +allow_profile_mismatch" : string.Empty) + " -threads 3" + (isAv1 ? " -c:v av1" : string.Empty);
+ (profileMismatch ? " -hwaccel_flags +allow_profile_mismatch" : string.Empty) + " -threads 2" + (isAv1 ? " -c:v av1" : string.Empty);
}
}
else