Merge pull request #999 from cvium/dont_write_disposed_log

Check that ffmpeg log target isn't disposed before writing to it
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Joshua M. Boniface 2019-02-27 00:27:25 -05:00 committed by GitHub
commit ba78f6a0ff
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@ -32,16 +32,17 @@ namespace MediaBrowser.Controller.MediaEncoding
var bytes = Encoding.UTF8.GetBytes(Environment.NewLine + line);
// If ffmpeg process is closed, the state is disposed, so don't write to target in that case
if (!target.CanWrite)
{
break;
}
await target.WriteAsync(bytes, 0, bytes.Length).ConfigureAwait(false);
await target.FlushAsync().ConfigureAwait(false);
}
}
}
catch (ObjectDisposedException)
{
//TODO Investigate and properly fix.
// Don't spam the log. This doesn't seem to throw in windows, but sometimes under linux
}
catch (Exception ex)
{
_logger.LogError(ex, "Error reading ffmpeg log");