diff --git a/Emby.Server.Implementations/Library/UserDataManager.cs b/Emby.Server.Implementations/Library/UserDataManager.cs index f9e5e6bbcd..d16275b192 100644 --- a/Emby.Server.Implementations/Library/UserDataManager.cs +++ b/Emby.Server.Implementations/Library/UserDataManager.cs @@ -14,6 +14,7 @@ using MediaBrowser.Controller.Persistence; using MediaBrowser.Model.Dto; using MediaBrowser.Model.Entities; using Book = MediaBrowser.Controller.Entities.Book; +using AudioBook = MediaBrowser.Controller.Entities.AudioBook; namespace Emby.Server.Implementations.Library { @@ -219,7 +220,7 @@ namespace Emby.Server.Implementations.Library var hasRuntime = runtimeTicks > 0; // If a position has been reported, and if we know the duration - if (positionTicks > 0 && hasRuntime) + if (positionTicks > 0 && hasRuntime && !(item is AudioBook)) { var pctIn = decimal.Divide(positionTicks, runtimeTicks) * 100; @@ -245,6 +246,23 @@ namespace Emby.Server.Implementations.Library } } } + else if (positionTicks > 0 && hasRuntime && item is AudioBook) + { + var minIn = TimeSpan.FromTicks(positionTicks).TotalMinutes; + var minOut = TimeSpan.FromTicks(runtimeTicks - positionTicks).TotalMinutes; + + if (minIn > _config.Configuration.MinAudiobookResume) + { + // ignore progress during the beginning + positionTicks = 0; + } + else if (minOut < _config.Configuration.MaxAudiobookResume || positionTicks >= runtimeTicks) + { + // mark as completed close to the end + positionTicks = 0; + data.Played = playedToCompletion = true; + } + } else if (!hasRuntime) { // If we don't know the runtime we'll just have to assume it was fully played diff --git a/MediaBrowser.Model/Configuration/ServerConfiguration.cs b/MediaBrowser.Model/Configuration/ServerConfiguration.cs index 7013cb300e..9fb978e9be 100644 --- a/MediaBrowser.Model/Configuration/ServerConfiguration.cs +++ b/MediaBrowser.Model/Configuration/ServerConfiguration.cs @@ -298,6 +298,18 @@ namespace MediaBrowser.Model.Configuration /// The min resume duration seconds. public int MinResumeDurationSeconds { get; set; } = 300; + /// + /// Gets or sets the minimum minutes of a book that must be played in order for playstate to be updated. + /// + /// The min resume in minutes. + public int MinAudiobookResume { get; set; } = 5; + + /// + /// Gets or sets the remaining minutes of a book that can be played while still saving playstate. If this percentage is crossed playstate will be reset to the beginning and the item will be marked watched. + /// + /// The remaining time in minutes. + public int MaxAudiobookResume { get; set; } = 5; + /// /// Gets or sets the delay in seconds that we will wait after a file system change to try and discover what has been added/removed /// Some delay is necessary with some items because their creation is not atomic. It involves the creation of several