using System; using System.Collections.Generic; using System.IO; using SkiaSharp; namespace Jellyfin.Drawing.Skia { /// /// Used to build collages of multiple images arranged in vertical strips. /// public class StripCollageBuilder { private readonly SkiaEncoder _skiaEncoder; /// /// Initializes a new instance of the class. /// /// The encoder to use for building collages. public StripCollageBuilder(SkiaEncoder skiaEncoder) { _skiaEncoder = skiaEncoder; } /// /// Check which format an image has been encoded with using its filename extension. /// /// The path to the image to get the format for. /// The image format. public static SKEncodedImageFormat GetEncodedFormat(string outputPath) { if (outputPath == null) { throw new ArgumentNullException(nameof(outputPath)); } var ext = Path.GetExtension(outputPath); if (string.Equals(ext, ".jpg", StringComparison.OrdinalIgnoreCase) || string.Equals(ext, ".jpeg", StringComparison.OrdinalIgnoreCase)) { return SKEncodedImageFormat.Jpeg; } if (string.Equals(ext, ".webp", StringComparison.OrdinalIgnoreCase)) { return SKEncodedImageFormat.Webp; } if (string.Equals(ext, ".gif", StringComparison.OrdinalIgnoreCase)) { return SKEncodedImageFormat.Gif; } if (string.Equals(ext, ".bmp", StringComparison.OrdinalIgnoreCase)) { return SKEncodedImageFormat.Bmp; } // default to png return SKEncodedImageFormat.Png; } /// /// Create a square collage. /// /// The paths of the images to use in the collage. /// The path at which to place the resulting collage image. /// The desired width of the collage. /// The desired height of the collage. public void BuildSquareCollage(string[] paths, string outputPath, int width, int height) { using var bitmap = BuildSquareCollageBitmap(paths, width, height); using var outputStream = new SKFileWStream(outputPath); using var pixmap = new SKPixmap(new SKImageInfo(width, height), bitmap.GetPixels()); pixmap.Encode(outputStream, GetEncodedFormat(outputPath), 90); } /// /// Create a thumb collage. /// /// The paths of the images to use in the collage. /// The path at which to place the resulting image. /// The desired width of the collage. /// The desired height of the collage. public void BuildThumbCollage(string[] paths, string outputPath, int width, int height) { using var bitmap = BuildThumbCollageBitmap(paths, width, height); using var outputStream = new SKFileWStream(outputPath); using var pixmap = new SKPixmap(new SKImageInfo(width, height), bitmap.GetPixels()); pixmap.Encode(outputStream, GetEncodedFormat(outputPath), 90); } private SKBitmap BuildThumbCollageBitmap(string[] paths, int width, int height) { var bitmap = new SKBitmap(width, height); using var canvas = new SKCanvas(bitmap); canvas.Clear(SKColors.Black); // number of images used in the thumbnail var iCount = 3; // determine sizes for each image that will composited into the final image var iSlice = Convert.ToInt32(width / iCount); int iHeight = Convert.ToInt32(height * 1.00); int imageIndex = 0; for (int i = 0; i < iCount; i++) { using var currentBitmap = GetNextValidImage(paths, imageIndex, out int newIndex); imageIndex = newIndex; if (currentBitmap == null) { continue; } // resize to the same aspect as the original int iWidth = Math.Abs(iHeight * currentBitmap.Width / currentBitmap.Height); using var resizedImage = SkiaEncoder.ResizeImage(currentBitmap, new SKImageInfo(iWidth, iHeight, currentBitmap.ColorType, currentBitmap.AlphaType, currentBitmap.ColorSpace)); // crop image int ix = Math.Abs((iWidth - iSlice) / 2); using var subset = resizedImage.Subset(SKRectI.Create(ix, 0, iSlice, iHeight)); // draw image onto canvas canvas.DrawImage(subset ?? resizedImage, iSlice * i, 0); } return bitmap; } private SKBitmap? GetNextValidImage(string[] paths, int currentIndex, out int newIndex) { var imagesTested = new Dictionary(); SKBitmap? bitmap = null; while (imagesTested.Count < paths.Length) { if (currentIndex >= paths.Length) { currentIndex = 0; } bitmap = _skiaEncoder.Decode(paths[currentIndex], false, null, out _); imagesTested[currentIndex] = 0; currentIndex++; if (bitmap != null) { break; } } newIndex = currentIndex; return bitmap; } private SKBitmap BuildSquareCollageBitmap(string[] paths, int width, int height) { var bitmap = new SKBitmap(width, height); var imageIndex = 0; var cellWidth = width / 2; var cellHeight = height / 2; using var canvas = new SKCanvas(bitmap); for (var x = 0; x < 2; x++) { for (var y = 0; y < 2; y++) { using var currentBitmap = GetNextValidImage(paths, imageIndex, out int newIndex); imageIndex = newIndex; if (currentBitmap == null) { continue; } // Scale image. The FromBitmap creates a copy var imageInfo = new SKImageInfo(cellWidth, cellHeight, currentBitmap.ColorType, currentBitmap.AlphaType, currentBitmap.ColorSpace); using var resizedBitmap = SKBitmap.FromImage(SkiaEncoder.ResizeImage(currentBitmap, imageInfo)); // draw this image into the strip at the next position var xPos = x * cellWidth; var yPos = y * cellHeight; canvas.DrawBitmap(resizedBitmap, xPos, yPos); } } return bitmap; } } }