using System; namespace MediaBrowser.Model.ApiClient { /// /// Interface IServerEvents /// public interface IServerEvents { /// /// Occurs when [user deleted]. /// event EventHandler UserDeleted; /// /// Occurs when [scheduled task started]. /// event EventHandler ScheduledTaskStarted; /// /// Occurs when [scheduled task ended]. /// event EventHandler ScheduledTaskEnded; /// /// Occurs when [package installing]. /// event EventHandler PackageInstalling; /// /// Occurs when [package installation failed]. /// event EventHandler PackageInstallationFailed; /// /// Occurs when [package installation completed]. /// event EventHandler PackageInstallationCompleted; /// /// Occurs when [package installation cancelled]. /// event EventHandler PackageInstallationCancelled; /// /// Occurs when [user updated]. /// event EventHandler UserUpdated; /// /// Occurs when [plugin uninstalled]. /// event EventHandler PluginUninstalled; /// /// Occurs when [library changed]. /// event EventHandler LibraryChanged; /// /// Occurs when [browse command]. /// event EventHandler BrowseCommand; /// /// Occurs when [play command]. /// event EventHandler PlayCommand; /// /// Occurs when [playstate command]. /// event EventHandler PlaystateCommand; /// /// Occurs when [message command]. /// event EventHandler MessageCommand; /// /// Occurs when [system command]. /// event EventHandler GeneralCommand; /// /// Occurs when [notification added]. /// event EventHandler NotificationAdded; /// /// Occurs when [notification updated]. /// event EventHandler NotificationUpdated; /// /// Occurs when [notifications marked read]. /// event EventHandler NotificationsMarkedRead; /// /// Occurs when [server restarting]. /// event EventHandler ServerRestarting; /// /// Occurs when [server shutting down]. /// event EventHandler ServerShuttingDown; /// /// Occurs when [sessions updated]. /// event EventHandler SessionsUpdated; /// /// Occurs when [restart required]. /// event EventHandler RestartRequired; /// /// Occurs when [user data changed]. /// event EventHandler UserDataChanged; /// /// Occurs when [connected]. /// event EventHandler Connected; /// /// Gets a value indicating whether this instance is connected. /// /// true if this instance is connected; otherwise, false. bool IsConnected { get; } } }