using SkiaSharp; using MediaBrowser.Common.Configuration; using MediaBrowser.Common.Net; using MediaBrowser.Model.Drawing; using System; using System.IO; using System.Threading.Tasks; using MediaBrowser.Controller.IO; using MediaBrowser.Model.IO; using System.Reflection; using MediaBrowser.Common.Progress; namespace Emby.Drawing.Skia { public class PlayedIndicatorDrawer { private const int OffsetFromTopRightCorner = 38; private readonly IApplicationPaths _appPaths; private readonly IHttpClient _iHttpClient; private readonly IFileSystem _fileSystem; public PlayedIndicatorDrawer(IApplicationPaths appPaths, IHttpClient iHttpClient, IFileSystem fileSystem) { _appPaths = appPaths; _iHttpClient = iHttpClient; _fileSystem = fileSystem; } public async Task DrawPlayedIndicator(SKCanvas canvas, ImageSize imageSize) { var x = imageSize.Width - OffsetFromTopRightCorner; using (var paint = new SKPaint()) { paint.Color = SKColor.Parse("#CC52B54B"); paint.Style = SKPaintStyle.Fill; canvas.DrawCircle((float)x, OffsetFromTopRightCorner, 20, paint); } using (var paint = new SKPaint()) { paint.Color = new SKColor(255, 255, 255, 255); paint.Style = SKPaintStyle.Fill; paint.TextSize = 30; paint.IsAntialias = true; var text = "✔️"; var emojiChar = StringUtilities.GetUnicodeCharacterCode(text, SKTextEncoding.Utf32); // or: //var emojiChar = 0x1F680; // ask the font manager for a font with that character var fontManager = SKFontManager.Default; var emojiTypeface = fontManager.MatchCharacter(emojiChar); paint.Typeface = emojiTypeface; canvas.DrawText(text, (float)x-20, OffsetFromTopRightCorner + 12, paint); } } internal static async Task DownloadFont(string name, string url, IApplicationPaths paths, IHttpClient httpClient, IFileSystem fileSystem) { var filePath = Path.Combine(paths.ProgramDataPath, "fonts", name); if (fileSystem.FileExists(filePath)) { return filePath; } var tempPath = await httpClient.GetTempFile(new HttpRequestOptions { Url = url, Progress = new SimpleProgress() }).ConfigureAwait(false); fileSystem.CreateDirectory(fileSystem.GetDirectoryName(filePath)); try { fileSystem.CopyFile(tempPath, filePath, false); } catch (IOException) { } return tempPath; } } }