jellyfin/Emby.Server.Implementations/Syncplay/SyncplayController.cs
2020-04-27 22:39:37 +02:00

524 lines
21 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using MediaBrowser.Controller.Session;
using MediaBrowser.Controller.Syncplay;
using MediaBrowser.Model.Session;
using MediaBrowser.Model.Syncplay;
using Microsoft.Extensions.Logging;
namespace Emby.Server.Implementations.Syncplay
{
/// <summary>
/// Class SyncplayController.
/// </summary>
public class SyncplayController : ISyncplayController, IDisposable
{
/// <summary>
/// Used to filter the sessions of a group.
/// </summary>
private enum BroadcastType
{
/// <summary>
/// All sessions will receive the message.
/// </summary>
AllGroup = 0,
/// <summary>
/// Only the specified session will receive the message.
/// </summary>
CurrentSession = 1,
/// <summary>
/// All sessions, except the current one, will receive the message.
/// </summary>
AllExceptCurrentSession = 2,
/// <summary>
/// Only sessions that are not buffering will receive the message.
/// </summary>
AllReady = 3
}
/// <summary>
/// The logger.
/// </summary>
private readonly ILogger _logger;
/// <summary>
/// The session manager.
/// </summary>
private readonly ISessionManager _sessionManager;
/// <summary>
/// The syncplay manager.
/// </summary>
private readonly ISyncplayManager _syncplayManager;
/// <summary>
/// The group to manage.
/// </summary>
private readonly GroupInfo _group = new GroupInfo();
/// <inheritdoc />
public Guid GetGroupId() => _group.GroupId;
/// <inheritdoc />
public Guid GetPlayingItemId() => _group.PlayingItem.Id;
/// <inheritdoc />
public bool IsGroupEmpty() => _group.IsEmpty();
private bool _disposed = false;
public SyncplayController(
ILogger logger,
ISessionManager sessionManager,
ISyncplayManager syncplayManager)
{
_logger = logger;
_sessionManager = sessionManager;
_syncplayManager = syncplayManager;
}
/// <inheritdoc />
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
/// <summary>
/// Releases unmanaged and optionally managed resources.
/// </summary>
/// <param name="disposing"><c>true</c> to release both managed and unmanaged resources; <c>false</c> to release only unmanaged resources.</param>
protected virtual void Dispose(bool disposing)
{
if (_disposed)
{
return;
}
_disposed = true;
}
// TODO: use this somewhere
private void CheckDisposed()
{
if (_disposed)
{
throw new ObjectDisposedException(GetType().Name);
}
}
/// <summary>
/// Filters sessions of this group.
/// </summary>
/// <param name="from">The current session.</param>
/// <param name="type">The filtering type.</param>
/// <value>The array of sessions matching the filter.</value>
private SessionInfo[] FilterSessions(SessionInfo from, BroadcastType type)
{
switch (type)
{
case BroadcastType.CurrentSession:
return new SessionInfo[] { from };
case BroadcastType.AllGroup:
return _group.Participants.Values.Select(
session => session.Session
).ToArray();
case BroadcastType.AllExceptCurrentSession:
return _group.Participants.Values.Select(
session => session.Session
).Where(
session => !session.Id.Equals(from.Id)
).ToArray();
case BroadcastType.AllReady:
return _group.Participants.Values.Where(
session => !session.IsBuffering
).Select(
session => session.Session
).ToArray();
default:
return new SessionInfo[] { };
}
}
/// <summary>
/// Sends a GroupUpdate message to the interested sessions.
/// </summary>
/// <param name="from">The current session.</param>
/// <param name="type">The filtering type.</param>
/// <param name="message">The message to send.</param>
/// <value>The task.</value>
private Task SendGroupUpdate<T>(SessionInfo from, BroadcastType type, GroupUpdate<T> message)
{
IEnumerable<Task> GetTasks()
{
SessionInfo[] sessions = FilterSessions(from, type);
foreach (var session in sessions)
{
yield return _sessionManager.SendSyncplayGroupUpdate(session.Id.ToString(), message, CancellationToken.None);
}
}
return Task.WhenAll(GetTasks());
}
/// <summary>
/// Sends a playback command to the interested sessions.
/// </summary>
/// <param name="from">The current session.</param>
/// <param name="type">The filtering type.</param>
/// <param name="message">The message to send.</param>
/// <value>The task.</value>
private Task SendCommand(SessionInfo from, BroadcastType type, SendCommand message)
{
IEnumerable<Task> GetTasks()
{
SessionInfo[] sessions = FilterSessions(from, type);
foreach (var session in sessions)
{
yield return _sessionManager.SendSyncplayCommand(session.Id.ToString(), message, CancellationToken.None);
}
}
return Task.WhenAll(GetTasks());
}
/// <summary>
/// Builds a new playback command with some default values.
/// </summary>
/// <param name="type">The command type.</param>
/// <value>The SendCommand.</value>
private SendCommand NewSyncplayCommand(SendCommandType type)
{
return new SendCommand()
{
GroupId = _group.GroupId.ToString(),
Command = type,
PositionTicks = _group.PositionTicks,
When = _group.LastActivity.ToUniversalTime().ToString("o"),
EmittedAt = DateTime.UtcNow.ToUniversalTime().ToString("o")
};
}
/// <summary>
/// Builds a new group update message.
/// </summary>
/// <param name="type">The update type.</param>
/// <param name="data">The data to send.</param>
/// <value>The GroupUpdate.</value>
private GroupUpdate<T> NewSyncplayGroupUpdate<T>(GroupUpdateType type, T data)
{
return new GroupUpdate<T>()
{
GroupId = _group.GroupId.ToString(),
Type = type,
Data = data
};
}
/// <inheritdoc />
public void InitGroup(SessionInfo session)
{
_group.AddSession(session);
_syncplayManager.AddSessionToGroup(session, this);
_group.PlayingItem = session.FullNowPlayingItem;
_group.IsPaused = true;
_group.PositionTicks = session.PlayState.PositionTicks ??= 0;
_group.LastActivity = DateTime.UtcNow;
var updateSession = NewSyncplayGroupUpdate(GroupUpdateType.GroupJoined, DateTime.UtcNow.ToUniversalTime().ToString("o"));
SendGroupUpdate(session, BroadcastType.CurrentSession, updateSession);
var pauseCommand = NewSyncplayCommand(SendCommandType.Pause);
SendCommand(session, BroadcastType.CurrentSession, pauseCommand);
}
/// <inheritdoc />
public void SessionJoin(SessionInfo session, JoinGroupRequest request)
{
if (session.NowPlayingItem?.Id == _group.PlayingItem.Id && request.PlayingItemId == _group.PlayingItem.Id)
{
_group.AddSession(session);
_syncplayManager.AddSessionToGroup(session, this);
var updateSession = NewSyncplayGroupUpdate(GroupUpdateType.GroupJoined, DateTime.UtcNow.ToUniversalTime().ToString("o"));
SendGroupUpdate(session, BroadcastType.CurrentSession, updateSession);
var updateOthers = NewSyncplayGroupUpdate(GroupUpdateType.UserJoined, session.UserName);
SendGroupUpdate(session, BroadcastType.AllExceptCurrentSession, updateOthers);
// Client join and play, syncing will happen client side
if (!_group.IsPaused)
{
var playCommand = NewSyncplayCommand(SendCommandType.Play);
SendCommand(session, BroadcastType.CurrentSession, playCommand);
}
else
{
var pauseCommand = NewSyncplayCommand(SendCommandType.Pause);
SendCommand(session, BroadcastType.CurrentSession, pauseCommand);
}
}
else
{
var playRequest = new PlayRequest();
playRequest.ItemIds = new Guid[] { _group.PlayingItem.Id };
playRequest.StartPositionTicks = _group.PositionTicks;
var update = NewSyncplayGroupUpdate(GroupUpdateType.PrepareSession, playRequest);
SendGroupUpdate(session, BroadcastType.CurrentSession, update);
}
}
/// <inheritdoc />
public void SessionLeave(SessionInfo session)
{
_group.RemoveSession(session);
_syncplayManager.RemoveSessionFromGroup(session, this);
var updateSession = NewSyncplayGroupUpdate(GroupUpdateType.GroupLeft, _group.PositionTicks);
SendGroupUpdate(session, BroadcastType.CurrentSession, updateSession);
var updateOthers = NewSyncplayGroupUpdate(GroupUpdateType.UserLeft, session.UserName);
SendGroupUpdate(session, BroadcastType.AllExceptCurrentSession, updateOthers);
}
/// <inheritdoc />
public void HandleRequest(SessionInfo session, PlaybackRequest request)
{
// The server's job is to mantain a consistent state to which clients refer to,
// as also to notify clients of state changes.
// The actual syncing of media playback happens client side.
// Clients are aware of the server's time and use it to sync.
switch (request.Type)
{
case PlaybackRequestType.Play:
HandlePlayRequest(session, request);
break;
case PlaybackRequestType.Pause:
HandlePauseRequest(session, request);
break;
case PlaybackRequestType.Seek:
HandleSeekRequest(session, request);
break;
case PlaybackRequestType.Buffering:
HandleBufferingRequest(session, request);
break;
case PlaybackRequestType.BufferingDone:
HandleBufferingDoneRequest(session, request);
break;
case PlaybackRequestType.UpdatePing:
HandlePingUpdateRequest(session, request);
break;
}
}
/// <summary>
/// Handles a play action requested by a session.
/// </summary>
/// <param name="session">The session.</param>
/// <param name="request">The play action.</param>
private void HandlePlayRequest(SessionInfo session, PlaybackRequest request)
{
if (_group.IsPaused)
{
// Pick a suitable time that accounts for latency
var delay = _group.GetHighestPing() * 2;
delay = delay < _group.DefaulPing ? _group.DefaulPing : delay;
// Unpause group and set starting point in future
// Clients will start playback at LastActivity (datetime) from PositionTicks (playback position)
// The added delay does not guarantee, of course, that the command will be received in time
// Playback synchronization will mainly happen client side
_group.IsPaused = false;
_group.LastActivity = DateTime.UtcNow.AddMilliseconds(
delay
);
var command = NewSyncplayCommand(SendCommandType.Play);
SendCommand(session, BroadcastType.AllGroup, command);
}
else
{
// Client got lost, sending current state
var command = NewSyncplayCommand(SendCommandType.Play);
SendCommand(session, BroadcastType.CurrentSession, command);
}
}
/// <summary>
/// Handles a pause action requested by a session.
/// </summary>
/// <param name="session">The session.</param>
/// <param name="request">The pause action.</param>
private void HandlePauseRequest(SessionInfo session, PlaybackRequest request)
{
if (!_group.IsPaused)
{
// Pause group and compute the media playback position
_group.IsPaused = true;
var currentTime = DateTime.UtcNow;
var elapsedTime = currentTime - _group.LastActivity;
_group.LastActivity = currentTime;
// Seek only if playback actually started
// (a pause request may be issued during the delay added to account for latency)
_group.PositionTicks += elapsedTime.Ticks > 0 ? elapsedTime.Ticks : 0;
var command = NewSyncplayCommand(SendCommandType.Pause);
SendCommand(session, BroadcastType.AllGroup, command);
}
else
{
// Client got lost, sending current state
var command = NewSyncplayCommand(SendCommandType.Pause);
SendCommand(session, BroadcastType.CurrentSession, command);
}
}
/// <summary>
/// Handles a seek action requested by a session.
/// </summary>
/// <param name="session">The session.</param>
/// <param name="request">The seek action.</param>
private void HandleSeekRequest(SessionInfo session, PlaybackRequest request)
{
// Sanitize PositionTicks
var ticks = request.PositionTicks ??= 0;
ticks = ticks >= 0 ? ticks : 0;
if (_group.PlayingItem.RunTimeTicks != null)
{
var runTimeTicks = _group.PlayingItem.RunTimeTicks ??= 0;
ticks = ticks > runTimeTicks ? runTimeTicks : ticks;
}
// Pause and seek
_group.IsPaused = true;
_group.PositionTicks = ticks;
_group.LastActivity = DateTime.UtcNow;
var command = NewSyncplayCommand(SendCommandType.Seek);
SendCommand(session, BroadcastType.AllGroup, command);
}
/// <summary>
/// Handles a buffering action requested by a session.
/// </summary>
/// <param name="session">The session.</param>
/// <param name="request">The buffering action.</param>
private void HandleBufferingRequest(SessionInfo session, PlaybackRequest request)
{
if (!_group.IsPaused)
{
// Pause group and compute the media playback position
_group.IsPaused = true;
var currentTime = DateTime.UtcNow;
var elapsedTime = currentTime - _group.LastActivity;
_group.LastActivity = currentTime;
_group.PositionTicks += elapsedTime.Ticks > 0 ? elapsedTime.Ticks : 0;
_group.SetBuffering(session, true);
// Send pause command to all non-buffering sessions
var command = NewSyncplayCommand(SendCommandType.Pause);
SendCommand(session, BroadcastType.AllReady, command);
var updateOthers = NewSyncplayGroupUpdate(GroupUpdateType.GroupWait, session.UserName);
SendGroupUpdate(session, BroadcastType.AllExceptCurrentSession, updateOthers);
}
else
{
// Client got lost, sending current state
var command = NewSyncplayCommand(SendCommandType.Pause);
SendCommand(session, BroadcastType.CurrentSession, command);
}
}
/// <summary>
/// Handles a buffering-done action requested by a session.
/// </summary>
/// <param name="session">The session.</param>
/// <param name="request">The buffering-done action.</param>
private void HandleBufferingDoneRequest(SessionInfo session, PlaybackRequest request)
{
if (_group.IsPaused)
{
_group.SetBuffering(session, false);
var when = request.When ??= DateTime.UtcNow;
var currentTime = DateTime.UtcNow;
var elapsedTime = currentTime - when;
var clientPosition = TimeSpan.FromTicks(request.PositionTicks ??= 0) + elapsedTime;
var delay = _group.PositionTicks - clientPosition.Ticks;
if (_group.IsBuffering())
{
// Others are buffering, tell this client to pause when ready
var command = NewSyncplayCommand(SendCommandType.Pause);
command.When = currentTime.AddMilliseconds(
delay
).ToUniversalTime().ToString("o");
SendCommand(session, BroadcastType.CurrentSession, command);
}
else
{
// Let other clients resume as soon as the buffering client catches up
_group.IsPaused = false;
if (delay > _group.GetHighestPing() * 2)
{
// Client that was buffering is recovering, notifying others to resume
_group.LastActivity = currentTime.AddMilliseconds(
delay
);
var command = NewSyncplayCommand(SendCommandType.Play);
SendCommand(session, BroadcastType.AllExceptCurrentSession, command);
}
else
{
// Client, that was buffering, resumed playback but did not update others in time
delay = _group.GetHighestPing() * 2;
delay = delay < _group.DefaulPing ? _group.DefaulPing : delay;
_group.LastActivity = currentTime.AddMilliseconds(
delay
);
var command = NewSyncplayCommand(SendCommandType.Play);
SendCommand(session, BroadcastType.AllGroup, command);
}
}
}
else
{
// Group was not waiting, make sure client has latest state
var command = NewSyncplayCommand(SendCommandType.Play);
SendCommand(session, BroadcastType.CurrentSession, command);
}
}
/// <summary>
/// Updates ping of a session.
/// </summary>
/// <param name="session">The session.</param>
/// <param name="request">The update.</param>
private void HandlePingUpdateRequest(SessionInfo session, PlaybackRequest request)
{
// Collected pings are used to account for network latency when unpausing playback
_group.UpdatePing(session, request.Ping ??= _group.DefaulPing);
}
/// <inheritdoc />
public GroupInfoView GetInfo()
{
return new GroupInfoView()
{
GroupId = GetGroupId().ToString(),
PlayingItemName = _group.PlayingItem.Name,
PlayingItemId = _group.PlayingItem.Id.ToString(),
PositionTicks = _group.PositionTicks,
Participants = _group.Participants.Values.Select(session => session.Session.UserName).ToArray()
};
}
}
}