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85 lines
2 KiB
C#
85 lines
2 KiB
C#
using System;
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using System.Net;
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using System.Net.Sockets;
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using System.Threading;
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using Emby.Common.Implementations.Networking;
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using MediaBrowser.Model.Net;
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using MediaBrowser.Model.Logging;
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namespace Emby.Common.Implementations.Net
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{
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public class NetSocket : ISocket
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{
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public Socket Socket { get; private set; }
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private readonly ILogger _logger;
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public NetSocket(Socket socket, ILogger logger)
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{
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Socket = socket;
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_logger = logger;
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}
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public IpEndPointInfo LocalEndPoint
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{
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get
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{
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return NetworkManager.ToIpEndPointInfo((IPEndPoint)Socket.LocalEndPoint);
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}
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}
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public IpEndPointInfo RemoteEndPoint
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{
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get
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{
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return NetworkManager.ToIpEndPointInfo((IPEndPoint)Socket.RemoteEndPoint);
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}
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}
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public void Close()
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{
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#if NET46
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Socket.Close();
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#else
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Socket.Dispose();
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#endif
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}
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public void Shutdown(bool both)
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{
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if (both)
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{
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Socket.Shutdown(SocketShutdown.Both);
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}
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else
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{
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// Change interface if ever needed
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throw new NotImplementedException();
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}
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}
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public void Listen(int backlog)
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{
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Socket.Listen(backlog);
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}
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public void Bind(IpEndPointInfo endpoint)
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{
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var nativeEndpoint = NetworkManager.ToIPEndPoint(endpoint);
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Socket.Bind(nativeEndpoint);
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}
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private SocketAcceptor _acceptor;
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public void StartAccept(Action<ISocket> onAccept, Func<bool> isClosed)
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{
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_acceptor = new SocketAcceptor(_logger, Socket, onAccept, isClosed);
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_acceptor.StartAccept();
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}
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public void Dispose()
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{
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Socket.Dispose();
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}
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}
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}
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