jellyfin/MediaBrowser.Model/IO/IFileSystem.cs
2017-01-11 12:56:26 -05:00

424 lines
18 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace MediaBrowser.Model.IO
{
/// <summary>
/// Interface IFileSystem
/// </summary>
public interface IFileSystem
{
/// <summary>
/// Determines whether the specified filename is shortcut.
/// </summary>
/// <param name="filename">The filename.</param>
/// <returns><c>true</c> if the specified filename is shortcut; otherwise, <c>false</c>.</returns>
bool IsShortcut(string filename);
/// <summary>
/// Resolves the shortcut.
/// </summary>
/// <param name="filename">The filename.</param>
/// <returns>System.String.</returns>
string ResolveShortcut(string filename);
/// <summary>
/// Creates the shortcut.
/// </summary>
/// <param name="shortcutPath">The shortcut path.</param>
/// <param name="target">The target.</param>
void CreateShortcut(string shortcutPath, string target);
/// <summary>
/// Returns a <see cref="FileSystemMetadata"/> object for the specified file or directory path.
/// </summary>
/// <param name="path">A path to a file or directory.</param>
/// <returns>A <see cref="FileSystemMetadata"/> object.</returns>
/// <remarks>If the specified path points to a directory, the returned <see cref="FileSystemMetadata"/> object's
/// <see cref="FileSystemMetadata.IsDirectory"/> property will be set to true and all other properties will reflect the properties of the directory.</remarks>
FileSystemMetadata GetFileSystemInfo(string path);
/// <summary>
/// Returns a <see cref="FileSystemMetadata"/> object for the specified file path.
/// </summary>
/// <param name="path">A path to a file.</param>
/// <returns>A <see cref="FileSystemMetadata"/> object.</returns>
/// <remarks><para>If the specified path points to a directory, the returned <see cref="FileSystemMetadata"/> object's
/// <see cref="FileSystemMetadata.IsDirectory"/> property and the <see cref="FileSystemMetadata.Exists"/> property will both be set to false.</para>
/// <para>For automatic handling of files <b>and</b> directories, use <see cref="GetFileSystemInfo"/>.</para></remarks>
FileSystemMetadata GetFileInfo(string path);
/// <summary>
/// Returns a <see cref="FileSystemMetadata"/> object for the specified directory path.
/// </summary>
/// <param name="path">A path to a directory.</param>
/// <returns>A <see cref="FileSystemMetadata"/> object.</returns>
/// <remarks><para>If the specified path points to a file, the returned <see cref="FileSystemMetadata"/> object's
/// <see cref="FileSystemMetadata.IsDirectory"/> property will be set to true and the <see cref="FileSystemMetadata.Exists"/> property will be set to false.</para>
/// <para>For automatic handling of files <b>and</b> directories, use <see cref="GetFileSystemInfo"/>.</para></remarks>
FileSystemMetadata GetDirectoryInfo(string path);
/// <summary>
/// Gets the valid filename.
/// </summary>
/// <param name="filename">The filename.</param>
/// <returns>System.String.</returns>
string GetValidFilename(string filename);
/// <summary>
/// Gets the creation time UTC.
/// </summary>
/// <param name="info">The information.</param>
/// <returns>DateTime.</returns>
DateTime GetCreationTimeUtc(FileSystemMetadata info);
/// <summary>
/// Gets the creation time UTC.
/// </summary>
/// <param name="path">The path.</param>
/// <returns>DateTime.</returns>
DateTime GetCreationTimeUtc(string path);
/// <summary>
/// Gets the last write time UTC.
/// </summary>
/// <param name="info">The information.</param>
/// <returns>DateTime.</returns>
DateTime GetLastWriteTimeUtc(FileSystemMetadata info);
/// <summary>
/// Gets the last write time UTC.
/// </summary>
/// <param name="path">The path.</param>
/// <returns>DateTime.</returns>
DateTime GetLastWriteTimeUtc(string path);
/// <summary>
/// Gets the file stream.
/// </summary>
/// <param name="path">The path.</param>
/// <param name="mode">The mode.</param>
/// <param name="access">The access.</param>
/// <param name="share">The share.</param>
/// <param name="isAsync">if set to <c>true</c> [is asynchronous].</param>
/// <returns>FileStream.</returns>
Stream GetFileStream(string path, FileOpenMode mode, FileAccessMode access, FileShareMode share, bool isAsync = false);
/// <summary>
/// Opens the read.
/// </summary>
/// <param name="path">The path.</param>
/// <returns>Stream.</returns>
Stream OpenRead(String path);
/// <summary>
/// Swaps the files.
/// </summary>
/// <param name="file1">The file1.</param>
/// <param name="file2">The file2.</param>
void SwapFiles(string file1, string file2);
bool AreEqual(string path1, string path2);
/// <summary>
/// Determines whether [contains sub path] [the specified parent path].
/// </summary>
/// <param name="parentPath">The parent path.</param>
/// <param name="path">The path.</param>
/// <returns><c>true</c> if [contains sub path] [the specified parent path]; otherwise, <c>false</c>.</returns>
bool ContainsSubPath(string parentPath, string path);
/// <summary>
/// Determines whether [is root path] [the specified path].
/// </summary>
/// <param name="path">The path.</param>
/// <returns><c>true</c> if [is root path] [the specified path]; otherwise, <c>false</c>.</returns>
bool IsRootPath(string path);
/// <summary>
/// Normalizes the path.
/// </summary>
/// <param name="path">The path.</param>
/// <returns>System.String.</returns>
string NormalizePath(string path);
/// <summary>
/// Gets the file name without extension.
/// </summary>
/// <param name="info">The information.</param>
/// <returns>System.String.</returns>
string GetFileNameWithoutExtension(FileSystemMetadata info);
/// <summary>
/// Gets the file name without extension.
/// </summary>
/// <param name="path">The path.</param>
/// <returns>System.String.</returns>
string GetFileNameWithoutExtension(string path);
/// <summary>
/// Determines whether [is path file] [the specified path].
/// </summary>
/// <param name="path">The path.</param>
/// <returns><c>true</c> if [is path file] [the specified path]; otherwise, <c>false</c>.</returns>
bool IsPathFile(string path);
/// <summary>
/// Deletes the file.
/// </summary>
/// <param name="path">The path.</param>
void DeleteFile(string path);
/// <summary>
/// Deletes the directory.
/// </summary>
/// <param name="path">The path.</param>
/// <param name="recursive">if set to <c>true</c> [recursive].</param>
void DeleteDirectory(string path, bool recursive);
/// <summary>
/// Gets the directories.
/// </summary>
/// <param name="path">The path.</param>
/// <param name="recursive">if set to <c>true</c> [recursive].</param>
/// <returns>IEnumerable&lt;DirectoryInfo&gt;.</returns>
IEnumerable<FileSystemMetadata> GetDirectories(string path, bool recursive = false);
/// <summary>
/// Gets the files.
/// </summary>
/// <param name="path">The path.</param>
/// <param name="recursive">if set to <c>true</c> [recursive].</param>
/// <returns>IEnumerable&lt;FileInfo&gt;.</returns>
IEnumerable<FileSystemMetadata> GetFiles(string path, bool recursive = false);
/// <summary>
/// Gets the file system entries.
/// </summary>
/// <param name="path">The path.</param>
/// <param name="recursive">if set to <c>true</c> [recursive].</param>
/// <returns>IEnumerable&lt;FileSystemMetadata&gt;.</returns>
IEnumerable<FileSystemMetadata> GetFileSystemEntries(string path, bool recursive = false);
/// <summary>
/// Creates the directory.
/// </summary>
/// <param name="path">The path.</param>
void CreateDirectory(string path);
/// <summary>
/// Copies the file.
/// </summary>
/// <param name="source">The source.</param>
/// <param name="target">The target.</param>
/// <param name="overwrite">if set to <c>true</c> [overwrite].</param>
void CopyFile(string source, string target, bool overwrite);
/// <summary>
/// Moves the file.
/// </summary>
/// <param name="source">The source.</param>
/// <param name="target">The target.</param>
void MoveFile(string source, string target);
/// <summary>
/// Moves the directory.
/// </summary>
/// <param name="source">The source.</param>
/// <param name="target">The target.</param>
void MoveDirectory(string source, string target);
/// <summary>
/// Directories the exists.
/// </summary>
/// <param name="path">The path.</param>
/// <returns><c>true</c> if XXXX, <c>false</c> otherwise.</returns>
bool DirectoryExists(string path);
/// <summary>
/// Files the exists.
/// </summary>
/// <param name="path">The path.</param>
/// <returns><c>true</c> if XXXX, <c>false</c> otherwise.</returns>
bool FileExists(string path);
/// <summary>
/// Reads all text.
/// </summary>
/// <param name="path">The path.</param>
/// <returns>System.String.</returns>
string ReadAllText(string path);
byte[] ReadAllBytes(string path);
void WriteAllBytes(string path, byte[] bytes);
/// <summary>
/// Writes all text.
/// </summary>
/// <param name="path">The path.</param>
/// <param name="text">The text.</param>
void WriteAllText(string path, string text);
/// <summary>
/// Writes all text.
/// </summary>
/// <param name="path">The path.</param>
/// <param name="text">The text.</param>
/// <param name="encoding">The encoding.</param>
void WriteAllText(string path, string text, Encoding encoding);
/// <summary>
/// Reads all text.
/// </summary>
/// <param name="path">The path.</param>
/// <param name="encoding">The encoding.</param>
/// <returns>System.String.</returns>
string ReadAllText(string path, Encoding encoding);
string[] ReadAllLines(string path);
void WriteAllLines(string path, IEnumerable<string> lines);
/// <summary>
/// Gets the directory paths.
/// </summary>
/// <param name="path">The path.</param>
/// <param name="recursive">if set to <c>true</c> [recursive].</param>
/// <returns>IEnumerable&lt;System.String&gt;.</returns>
IEnumerable<string> GetDirectoryPaths(string path, bool recursive = false);
/// <summary>
/// Gets the file paths.
/// </summary>
/// <param name="path">The path.</param>
/// <param name="recursive">if set to <c>true</c> [recursive].</param>
/// <returns>IEnumerable&lt;System.String&gt;.</returns>
IEnumerable<string> GetFilePaths(string path, bool recursive = false);
/// <summary>
/// Gets the file system entry paths.
/// </summary>
/// <param name="path">The path.</param>
/// <param name="recursive">if set to <c>true</c> [recursive].</param>
/// <returns>IEnumerable&lt;System.String&gt;.</returns>
IEnumerable<string> GetFileSystemEntryPaths(string path, bool recursive = false);
void SetHidden(string path, bool isHidden);
void SetReadOnly(string path, bool isHidden);
char DirectorySeparatorChar { get; }
char PathSeparator { get; }
string GetFullPath(string path);
List<FileSystemMetadata> GetDrives();
void SetExecutable(string path);
}
public enum FileOpenMode
{
//
// Summary:
// Specifies that the operating system should create a new file. This requires System.Security.Permissions.FileIOPermissionAccess.Write
// permission. If the file already exists, an System.IO.IOException exception is
// thrown.
CreateNew = 1,
//
// Summary:
// Specifies that the operating system should create a new file. If the file already
// exists, it will be overwritten. This requires System.Security.Permissions.FileIOPermissionAccess.Write
// permission. FileMode.Create is equivalent to requesting that if the file does
// not exist, use System.IO.FileMode.CreateNew; otherwise, use System.IO.FileMode.Truncate.
// If the file already exists but is a hidden file, an System.UnauthorizedAccessException
// exception is thrown.
Create = 2,
//
// Summary:
// Specifies that the operating system should open an existing file. The ability
// to open the file is dependent on the value specified by the System.IO.FileAccess
// enumeration. A System.IO.FileNotFoundException exception is thrown if the file
// does not exist.
Open = 3,
//
// Summary:
// Specifies that the operating system should open a file if it exists; otherwise,
// a new file should be created. If the file is opened with FileAccess.Read, System.Security.Permissions.FileIOPermissionAccess.Read
// permission is required. If the file access is FileAccess.Write, System.Security.Permissions.FileIOPermissionAccess.Write
// permission is required. If the file is opened with FileAccess.ReadWrite, both
// System.Security.Permissions.FileIOPermissionAccess.Read and System.Security.Permissions.FileIOPermissionAccess.Write
// permissions are required.
OpenOrCreate = 4,
//
// Summary:
// Specifies that the operating system should open an existing file. When the file
// is opened, it should be truncated so that its size is zero bytes. This requires
// System.Security.Permissions.FileIOPermissionAccess.Write permission. Attempts
// to read from a file opened with FileMode.Truncate cause an System.ArgumentException
// exception.
Truncate = 5,
//
// Summary:
// Opens the file if it exists and seeks to the end of the file, or creates a new
// file. This requires System.Security.Permissions.FileIOPermissionAccess.Append
// permission. FileMode.Append can be used only in conjunction with FileAccess.Write.
// Trying to seek to a position before the end of the file throws an System.IO.IOException
// exception, and any attempt to read fails and throws a System.NotSupportedException
// exception.
Append = 6
}
public enum FileAccessMode
{
//
// Summary:
// Read access to the file. Data can be read from the file. Combine with Write for
// read/write access.
Read = 1,
//
// Summary:
// Write access to the file. Data can be written to the file. Combine with Read
// for read/write access.
Write = 2,
//
// Summary:
// Read and write access to the file. Data can be written to and read from the file.
ReadWrite = 3
}
public enum FileShareMode
{
//
// Summary:
// Declines sharing of the current file. Any request to open the file (by this process
// or another process) will fail until the file is closed.
None = 0,
//
// Summary:
// Allows subsequent opening of the file for reading. If this flag is not specified,
// any request to open the file for reading (by this process or another process)
// will fail until the file is closed. However, even if this flag is specified,
// additional permissions might still be needed to access the file.
Read = 1,
//
// Summary:
// Allows subsequent opening of the file for writing. If this flag is not specified,
// any request to open the file for writing (by this process or another process)
// will fail until the file is closed. However, even if this flag is specified,
// additional permissions might still be needed to access the file.
Write = 2,
//
// Summary:
// Allows subsequent opening of the file for reading or writing. If this flag is
// not specified, any request to open the file for reading or writing (by this process
// or another process) will fail until the file is closed. However, even if this
// flag is specified, additional permissions might still be needed to access the
// file.
ReadWrite = 3
}
}