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53 lines
2 KiB
C#
53 lines
2 KiB
C#
using System;
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using System.IO;
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namespace MediaBrowser.Common.Serialization
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{
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/// <summary>
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/// Protocol buffers is google's binary serialization format. This is a .NET implementation of it.
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/// You have to tag your classes with some annoying attributes, but in return you get the fastest serialization around with the smallest possible output.
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/// </summary>
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public static class ProtobufSerializer
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{
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/// <summary>
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/// This is an auto-generated Protobuf Serialization assembly for best performance.
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/// It is created during the Model project's post-build event.
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/// This means that this class can currently only handle types within the Model project.
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/// If we need to, we can always add a param indicating whether or not the model serializer should be used.
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/// </summary>
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private static readonly ProtobufModelSerializer ProtobufModelSerializer = new ProtobufModelSerializer();
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public static void SerializeToStream<T>(T obj, Stream stream)
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{
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ProtobufModelSerializer.Serialize(stream, obj);
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}
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public static T DeserializeFromStream<T>(Stream stream)
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where T : class
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{
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return ProtobufModelSerializer.Deserialize(stream, null, typeof(T)) as T;
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}
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public static object DeserializeFromStream(Stream stream, Type type)
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{
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return ProtobufModelSerializer.Deserialize(stream, null, type);
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}
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public static void SerializeToFile<T>(T obj, string file)
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{
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using (Stream stream = File.Open(file, FileMode.Create))
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{
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SerializeToStream(obj, stream);
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}
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}
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public static T DeserializeFromFile<T>(string file)
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where T : class
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{
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using (Stream stream = File.OpenRead(file))
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{
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return DeserializeFromStream<T>(stream);
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}
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}
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}
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}
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