jellyfin/MediaBrowser.Controller/Entities/GameSystem.cs
Luke Pulverenti 6755937800 sync updates
2015-01-24 17:33:26 -05:00

63 lines
1.7 KiB
C#

using System.Runtime.Serialization;
using MediaBrowser.Controller.Providers;
using MediaBrowser.Model.Configuration;
using System;
using MediaBrowser.Model.Users;
namespace MediaBrowser.Controller.Entities
{
/// <summary>
/// Class GameSystem
/// </summary>
public class GameSystem : Folder, IHasLookupInfo<GameSystemInfo>
{
/// <summary>
/// Return the id that should be used to key display prefs for this item.
/// Default is based on the type for everything except actual generic folders.
/// </summary>
/// <value>The display prefs id.</value>
[IgnoreDataMember]
public override Guid DisplayPreferencesId
{
get
{
return Id;
}
}
/// <summary>
/// Gets or sets the game system.
/// </summary>
/// <value>The game system.</value>
public string GameSystemName { get; set; }
/// <summary>
/// Gets the user data key.
/// </summary>
/// <returns>System.String.</returns>
protected override string CreateUserDataKey()
{
if (!string.IsNullOrEmpty(GameSystemName))
{
return "GameSystem-" + GameSystemName;
}
return base.CreateUserDataKey();
}
protected override bool GetBlockUnratedValue(UserPolicy config)
{
// Don't block. Determine by game
return false;
}
public GameSystemInfo GetLookupInfo()
{
var id = GetItemLookupInfo<GameSystemInfo>();
id.Path = Path;
return id;
}
}
}