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48 lines
No EOL
1.8 KiB
C#
48 lines
No EOL
1.8 KiB
C#
using System;
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namespace MediaBrowser.Model.Dlna
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{
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[Flags]
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public enum DlnaFlags : ulong
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{
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/*! <i>Background</i> transfer mode.
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For use with upload and download transfers to and from the server.
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The primary difference between \ref DH_TransferMode_Interactive and
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\ref DH_TransferMode_Bulk is that the latter assumes that the user
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is not relying on the transfer for immediately rendering the content
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and there are no issues with causing a buffer overflow if the
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receiver uses TCP flow control to reduce total throughput.
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*/
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BackgroundTransferMode = (1 << 22),
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ByteBasedSeek = (1 << 29),
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ConnectionStall = (1 << 21),
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DlnaV15 = (1 << 20),
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/*! <i>Interactive</i> transfer mode.
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For best effort transfer of images and non-real-time transfers.
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URIs with image content usually support \ref DH_TransferMode_Bulk too.
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The primary difference between \ref DH_TransferMode_Interactive and
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\ref DH_TransferMode_Bulk is that the former assumes that the
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transfer is intended for immediate rendering.
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*/
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InteractiveTransferMode = (1 << 23),
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PlayContainer = (1 << 28),
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RtspPause = (1 << 25),
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S0Increase = (1 << 27),
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SenderPaced = (1L << 31),
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SnIncrease = (1 << 26),
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/*! <i>Streaming</i> transfer mode.
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The server transmits at a throughput sufficient for real-time playback of
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audio or video. URIs with audio or video often support the
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\ref DH_TransferMode_Interactive and \ref DH_TransferMode_Bulk transfer modes.
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The most well-known exception to this general claim is for live streams.
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*/
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StreamingTransferMode = (1 << 24),
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TimeBasedSeek = (1 << 30)
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}
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} |