jellyfin/MediaBrowser.Model/LiveTv/LiveTvChannelQuery.cs
Bond-009 003945f25b
Update MediaBrowser.Model/LiveTv/LiveTvChannelQuery.cs
Co-authored-by: Cody Robibero <cody@robibe.ro>
2021-02-22 17:10:42 +01:00

111 lines
3.9 KiB
C#

#nullable disable
#pragma warning disable CS1591
using System;
using Jellyfin.Data.Enums;
namespace MediaBrowser.Model.LiveTv
{
/// <summary>
/// Class ChannelQuery.
/// </summary>
public class LiveTvChannelQuery
{
public LiveTvChannelQuery()
{
EnableUserData = true;
SortBy = Array.Empty<string>();
}
/// <summary>
/// Gets or sets the type of the channel.
/// </summary>
/// <value>The type of the channel.</value>
public ChannelType? ChannelType { get; set; }
/// <summary>
/// Gets or sets a value indicating whether this instance is favorite.
/// </summary>
/// <value><c>null</c> if [is favorite] contains no value, <c>true</c> if [is favorite]; otherwise, <c>false</c>.</value>
public bool? IsFavorite { get; set; }
/// <summary>
/// Gets or sets a value indicating whether this instance is liked.
/// </summary>
/// <value><c>null</c> if [is liked] contains no value, <c>true</c> if [is liked]; otherwise, <c>false</c>.</value>
public bool? IsLiked { get; set; }
/// <summary>
/// Gets or sets a value indicating whether this instance is disliked.
/// </summary>
/// <value><c>null</c> if [is disliked] contains no value, <c>true</c> if [is disliked]; otherwise, <c>false</c>.</value>
public bool? IsDisliked { get; set; }
/// <summary>
/// Gets or sets a value indicating whether [enable favorite sorting].
/// </summary>
/// <value><c>true</c> if [enable favorite sorting]; otherwise, <c>false</c>.</value>
public bool EnableFavoriteSorting { get; set; }
/// <summary>
/// Gets or sets the user identifier.
/// </summary>
/// <value>The user identifier.</value>
public Guid UserId { get; set; }
/// <summary>
/// Gets or sets the start index. Used for paging.
/// </summary>
/// <value>The start index.</value>
public int? StartIndex { get; set; }
/// <summary>
/// Gets or sets the maximum number of items to return.
/// </summary>
/// <value>The limit.</value>
public int? Limit { get; set; }
/// <summary>
/// Gets or sets a value indicating whether [add current program].
/// </summary>
/// <value><c>true</c> if [add current program]; otherwise, <c>false</c>.</value>
public bool AddCurrentProgram { get; set; }
public bool EnableUserData { get; set; }
/// <summary>
/// Gets or sets a value whether to return news or not.
/// </summary>
/// <remarks>If set to <c>null</c>, all programs will be returned.</remarks>
public bool? IsNews { get; set; }
/// <summary>
/// Gets or sets a value whether to return movies or not.
/// </summary>
/// <remarks>If set to <c>null</c>, all programs will be returned.</remarks>
public bool? IsMovie { get; set; }
/// <summary>
/// Gets or sets a value indicating whether this instance is kids.
/// </summary>
/// <value><c>null</c> if [is kids] contains no value, <c>true</c> if [is kids]; otherwise, <c>false</c>.</value>
public bool? IsKids { get; set; }
/// <summary>
/// Gets or sets a value indicating whether this instance is sports.
/// </summary>
/// <value><c>null</c> if [is sports] contains no value, <c>true</c> if [is sports]; otherwise, <c>false</c>.</value>
public bool? IsSports { get; set; }
public bool? IsSeries { get; set; }
public string[] SortBy { get; set; }
/// <summary>
/// Gets or sets the sort order to return results with.
/// </summary>
/// <value>The sort order.</value>
public SortOrder? SortOrder { get; set; }
}
}