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52 lines
2.4 KiB
C#
52 lines
2.4 KiB
C#
using System;
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using System.Net;
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using System.Threading;
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using System.Threading.Tasks;
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namespace Rssdp.Infrastructure
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{
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/// <summary>
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/// Interface for a component that manages network communication (sending and receiving HTTPU messages) for the SSDP protocol.
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/// </summary>
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public interface ISsdpCommunicationsServer : IDisposable
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{
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/// <summary>
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/// Raised when a HTTPU request message is received by a socket (unicast or multicast).
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/// </summary>
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event EventHandler<RequestReceivedEventArgs> RequestReceived;
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/// <summary>
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/// Raised when an HTTPU response message is received by a socket (unicast or multicast).
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/// </summary>
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event EventHandler<ResponseReceivedEventArgs> ResponseReceived;
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/// <summary>
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/// Causes the server to begin listening for multicast messages, being SSDP search requests and notifications.
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/// </summary>
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void BeginListeningForBroadcasts();
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/// <summary>
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/// Causes the server to stop listening for multicast messages, being SSDP search requests and notifications.
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/// </summary>
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void StopListeningForBroadcasts();
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/// <summary>
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/// Sends a message to a particular address (uni or multicast) and port.
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/// </summary>
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Task SendMessage(byte[] messageData, IPEndPoint destination, IPAddress fromLocalIpAddress, CancellationToken cancellationToken);
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/// <summary>
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/// Sends a message to the SSDP multicast address and port.
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/// </summary>
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Task SendMulticastMessage(string message, IPAddress fromLocalIpAddress, CancellationToken cancellationToken);
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Task SendMulticastMessage(string message, int sendCount, IPAddress fromLocalIpAddress, CancellationToken cancellationToken);
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/// <summary>
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/// Gets or sets a boolean value indicating whether or not this instance is shared amongst multiple <see cref="SsdpDeviceLocatorBase"/> and/or <see cref="ISsdpDevicePublisher"/> instances.
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/// </summary>
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/// <remarks>
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/// <para>If true, disposing an instance of a <see cref="SsdpDeviceLocatorBase"/>or a <see cref="ISsdpDevicePublisher"/> will not dispose this comms server instance. The calling code is responsible for managing the lifetime of the server.</para>
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/// </remarks>
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bool IsShared { get; set; }
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}
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}
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