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71 lines
1.7 KiB
C#
71 lines
1.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Threading;
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namespace Mono.Nat
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{
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internal class AsyncResult : IAsyncResult
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{
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private object asyncState;
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private AsyncCallback callback;
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private bool completedSynchronously;
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private bool isCompleted;
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private Exception storedException;
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private ManualResetEvent waitHandle;
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public AsyncResult(AsyncCallback callback, object asyncState)
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{
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this.callback = callback;
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this.asyncState = asyncState;
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waitHandle = new ManualResetEvent(false);
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}
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public object AsyncState
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{
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get { return asyncState; }
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}
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public ManualResetEvent AsyncWaitHandle
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{
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get { return waitHandle; }
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}
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WaitHandle IAsyncResult.AsyncWaitHandle
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{
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get { return waitHandle; }
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}
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public bool CompletedSynchronously
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{
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get { return completedSynchronously; }
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protected internal set { completedSynchronously = value; }
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}
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public bool IsCompleted
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{
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get { return isCompleted; }
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protected internal set { isCompleted = value; }
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}
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public Exception StoredException
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{
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get { return storedException; }
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}
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public void Complete()
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{
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Complete(storedException);
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}
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public void Complete(Exception ex)
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{
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storedException = ex;
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isCompleted = true;
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waitHandle.Set();
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if (callback != null)
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callback(this);
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}
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}
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}
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