jellyfin/RSSDP/SsdpCommunicationsServer.cs
BaronGreenback ebd589aa86 Whilst fixing issues with SSDP on devices with multiple interfaces, i came across a design issue in the current code - namely interfaces without a gateway were ignored.
Fixing this required the removal of the code that attempted to detect virtual interfaces. Not wanting to remove functionality, but not able to keep the code in place, I implemented a work around solution (see 4 below).

Whilst in the area, I also fixed a few minor bugs i encountered (1, 5, 6 below) and stopped SSDP messages from going out on non-LAN interfaces (3)

All these changes are related.

Changes

1 IsInPrivateAddressSpace - improved subnet code checking
2 interfaces with no gateway were being excluded from SSDP blasts
3 filtered SSDP blasts from not LAN addresses as defined on the network page.
4 removed #986 mod - as this was part of the issue of #2986. Interfaces can be excluded from the LAN by putting the LAN address in brackets. eg. [10.1.1.1] will exclude an interface with ip address 10.1.1.1 from SSDP
5 fixed a problem where an invalid LAN address causing the SSDP to crash
6 corrected local link filter (FilterIPAddress) to filter on 169.254. addresses
2020-04-28 21:57:39 +01:00

514 lines
20 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using MediaBrowser.Common.Net;
using MediaBrowser.Controller.Configuration;
using MediaBrowser.Model.Net;
using Microsoft.Extensions.Logging;
namespace Rssdp.Infrastructure
{
/// <summary>
/// Provides the platform independent logic for publishing device existence and responding to search requests.
/// </summary>
public sealed class SsdpCommunicationsServer : DisposableManagedObjectBase, ISsdpCommunicationsServer
{
#region Fields
/* We could technically use one socket listening on port 1900 for everything.
* This should get both multicast (notifications) and unicast (search response) messages, however
* this often doesn't work under Windows because the MS SSDP service is running. If that service
* is running then it will steal the unicast messages and we will never see search responses.
* Since stopping the service would be a bad idea (might not be allowed security wise and might
* break other apps running on the system) the only other work around is to use two sockets.
*
* We use one socket to listen for/receive notifications and search requests (_BroadcastListenSocket).
* We use a second socket, bound to a different local port, to send search requests and listen for
* responses (_SendSocket). The responses are sent to the local port this socket is bound to,
* which isn't port 1900 so the MS service doesn't steal them. While the caller can specify a local
* port to use, we will default to 0 which allows the underlying system to auto-assign a free port.
*/
private object _BroadcastListenSocketSynchroniser = new object();
private ISocket _BroadcastListenSocket;
private object _SendSocketSynchroniser = new object();
private List<ISocket> _sendSockets;
private HttpRequestParser _RequestParser;
private HttpResponseParser _ResponseParser;
private readonly ILogger _logger;
private ISocketFactory _SocketFactory;
private readonly INetworkManager _networkManager;
private int _LocalPort;
private int _MulticastTtl;
private bool _IsShared;
private readonly bool _enableMultiSocketBinding;
#endregion
#region Events
/// <summary>
/// Raised when a HTTPU request message is received by a socket (unicast or multicast).
/// </summary>
public event EventHandler<RequestReceivedEventArgs> RequestReceived;
/// <summary>
/// Raised when an HTTPU response message is received by a socket (unicast or multicast).
/// </summary>
public event EventHandler<ResponseReceivedEventArgs> ResponseReceived;
#endregion
#region Constructors
/// <summary>
/// Minimum constructor.
/// </summary>
/// <exception cref="ArgumentNullException">The <paramref name="socketFactory"/> argument is null.</exception>
public SsdpCommunicationsServer(ISocketFactory socketFactory,
INetworkManager networkManager, ILogger logger, bool enableMultiSocketBinding)
: this(socketFactory, 0, SsdpConstants.SsdpDefaultMulticastTimeToLive, networkManager, logger, enableMultiSocketBinding)
{
}
/// <summary>
/// Full constructor.
/// </summary>
/// <exception cref="ArgumentNullException">The <paramref name="socketFactory"/> argument is null.</exception>
/// <exception cref="ArgumentOutOfRangeException">The <paramref name="multicastTimeToLive"/> argument is less than or equal to zero.</exception>
public SsdpCommunicationsServer(ISocketFactory socketFactory, int localPort, int multicastTimeToLive, INetworkManager networkManager, ILogger logger, bool enableMultiSocketBinding)
{
if (socketFactory == null) throw new ArgumentNullException(nameof(socketFactory));
if (multicastTimeToLive <= 0) throw new ArgumentOutOfRangeException(nameof(multicastTimeToLive), "multicastTimeToLive must be greater than zero.");
_BroadcastListenSocketSynchroniser = new object();
_SendSocketSynchroniser = new object();
_LocalPort = localPort;
_SocketFactory = socketFactory;
_RequestParser = new HttpRequestParser();
_ResponseParser = new HttpResponseParser();
_MulticastTtl = multicastTimeToLive;
_networkManager = networkManager;
_logger = logger;
_enableMultiSocketBinding = enableMultiSocketBinding;
}
#endregion
#region Public Methods
/// <summary>
/// Causes the server to begin listening for multicast messages, being SSDP search requests and notifications.
/// </summary>
/// <exception cref="ObjectDisposedException">Thrown if the <see cref="DisposableManagedObjectBase.IsDisposed"/> property is true (because <seealso cref="DisposableManagedObjectBase.Dispose()" /> has been called previously).</exception>
public void BeginListeningForBroadcasts()
{
ThrowIfDisposed();
if (_BroadcastListenSocket == null)
{
lock (_BroadcastListenSocketSynchroniser)
{
if (_BroadcastListenSocket == null)
{
try
{
_BroadcastListenSocket = ListenForBroadcastsAsync();
}
catch (SocketException ex)
{
_logger.LogError("Failed to bind to port 1900: {Message}. DLNA will be unavailable", ex.Message);
}
catch (Exception ex)
{
_logger.LogError(ex, "Error in BeginListeningForBroadcasts");
}
}
}
}
}
/// <summary>
/// Causes the server to stop listening for multicast messages, being SSDP search requests and notifications.
/// </summary>
/// <exception cref="ObjectDisposedException">Thrown if the <see cref="DisposableManagedObjectBase.IsDisposed"/> property is true (because <seealso cref="DisposableManagedObjectBase.Dispose()" /> has been called previously).</exception>
public void StopListeningForBroadcasts()
{
lock (_BroadcastListenSocketSynchroniser)
{
if (_BroadcastListenSocket != null)
{
_logger.LogInformation("{0} disposing _BroadcastListenSocket", GetType().Name);
_BroadcastListenSocket.Dispose();
_BroadcastListenSocket = null;
}
}
}
/// <summary>
/// Sends a message to a particular address (uni or multicast) and port.
/// </summary>
public async Task SendMessage(byte[] messageData, IPEndPoint destination, IPAddress fromLocalIpAddress, CancellationToken cancellationToken)
{
if (messageData == null) throw new ArgumentNullException(nameof(messageData));
ThrowIfDisposed();
var sockets = GetSendSockets(fromLocalIpAddress, destination);
if (sockets.Count == 0)
{
return;
}
// SSDP spec recommends sending messages multiple times (not more than 3) to account for possible packet loss over UDP.
for (var i = 0; i < SsdpConstants.UdpResendCount; i++)
{
var tasks = sockets.Select(s => SendFromSocket(s, messageData, destination, cancellationToken)).ToArray();
await Task.WhenAll(tasks).ConfigureAwait(false);
await Task.Delay(100, cancellationToken).ConfigureAwait(false);
}
}
private async Task SendFromSocket(ISocket socket, byte[] messageData, IPEndPoint destination, CancellationToken cancellationToken)
{
try
{
await socket.SendToAsync(messageData, 0, messageData.Length, destination, cancellationToken).ConfigureAwait(false);
}
catch (ObjectDisposedException)
{
}
catch (OperationCanceledException)
{
}
catch (Exception ex)
{
_logger.LogError(ex, "Error sending socket message from {0} to {1}", socket.LocalIPAddress.ToString(), destination.ToString());
}
}
private List<ISocket> GetSendSockets(IPAddress fromLocalIpAddress, IPEndPoint destination)
{
EnsureSendSocketCreated();
lock (_SendSocketSynchroniser)
{
var sockets = _sendSockets.Where(i => i.LocalIPAddress.AddressFamily == fromLocalIpAddress.AddressFamily);
// Send from the Any socket and the socket with the matching address
if (fromLocalIpAddress.AddressFamily == AddressFamily.InterNetwork)
{
sockets = sockets.Where(i => i.LocalIPAddress.Equals(IPAddress.Any) || fromLocalIpAddress.Equals(i.LocalIPAddress));
// If sending to the loopback address, filter the socket list as well
if (destination.Address.Equals(IPAddress.Loopback))
{
sockets = sockets.Where(i => i.LocalIPAddress.Equals(IPAddress.Any) || i.LocalIPAddress.Equals(IPAddress.Loopback));
}
}
else if (fromLocalIpAddress.AddressFamily == AddressFamily.InterNetworkV6)
{
sockets = sockets.Where(i => i.LocalIPAddress.Equals(IPAddress.IPv6Any) || fromLocalIpAddress.Equals(i.LocalIPAddress));
// If sending to the loopback address, filter the socket list as well
if (destination.Address.Equals(IPAddress.IPv6Loopback))
{
sockets = sockets.Where(i => i.LocalIPAddress.Equals(IPAddress.IPv6Any) || i.LocalIPAddress.Equals(IPAddress.IPv6Loopback));
}
}
return sockets.ToList();
}
}
public Task SendMulticastMessage(string message, IPAddress fromLocalIpAddress, CancellationToken cancellationToken)
{
return SendMulticastMessage(message, SsdpConstants.UdpResendCount, fromLocalIpAddress, cancellationToken);
}
/// <summary>
/// Sends a message to the SSDP multicast address and port.
/// </summary>
public async Task SendMulticastMessage(string message, int sendCount, IPAddress fromLocalIpAddress, CancellationToken cancellationToken)
{
if (message == null) throw new ArgumentNullException(nameof(message));
byte[] messageData = Encoding.UTF8.GetBytes(message);
ThrowIfDisposed();
cancellationToken.ThrowIfCancellationRequested();
EnsureSendSocketCreated();
// SSDP spec recommends sending messages multiple times (not more than 3) to account for possible packet loss over UDP.
for (var i = 0; i < sendCount; i++)
{
await SendMessageIfSocketNotDisposed(
messageData,
new IPEndPoint(
IPAddress.Parse(SsdpConstants.MulticastLocalAdminAddress),
SsdpConstants.MulticastPort),
fromLocalIpAddress,
cancellationToken).ConfigureAwait(false);
await Task.Delay(100, cancellationToken).ConfigureAwait(false);
}
}
/// <summary>
/// Stops listening for search responses on the local, unicast socket.
/// </summary>
/// <exception cref="ObjectDisposedException">Thrown if the <see cref="DisposableManagedObjectBase.IsDisposed"/> property is true (because <seealso cref="DisposableManagedObjectBase.Dispose()" /> has been called previously).</exception>
public void StopListeningForResponses()
{
lock (_SendSocketSynchroniser)
{
if (_sendSockets != null)
{
var sockets = _sendSockets.ToList();
_sendSockets = null;
_logger.LogInformation("{0} Disposing {1} sendSockets", GetType().Name, sockets.Count);
foreach (var socket in sockets)
{
_logger.LogInformation("{0} disposing sendSocket from {1}", GetType().Name, socket.LocalIPAddress);
socket.Dispose();
}
}
}
}
#endregion
#region Public Properties
/// <summary>
/// Gets or sets a boolean value indicating whether or not this instance is shared amongst multiple <see cref="SsdpDeviceLocatorBase"/> and/or <see cref="ISsdpDevicePublisher"/> instances.
/// </summary>
/// <remarks>
/// <para>If true, disposing an instance of a <see cref="SsdpDeviceLocatorBase"/>or a <see cref="ISsdpDevicePublisher"/> will not dispose this comms server instance. The calling code is responsible for managing the lifetime of the server.</para>
/// </remarks>
public bool IsShared
{
get { return _IsShared; }
set { _IsShared = value; }
}
#endregion
#region Overrides
/// <summary>
/// Stops listening for requests, disposes this instance and all internal resources.
/// </summary>
/// <param name="disposing"></param>
protected override void Dispose(bool disposing)
{
if (disposing)
{
StopListeningForBroadcasts();
StopListeningForResponses();
}
}
#endregion
#region Private Methods
private Task SendMessageIfSocketNotDisposed(byte[] messageData, IPEndPoint destination, IPAddress fromLocalIpAddress, CancellationToken cancellationToken)
{
var sockets = _sendSockets;
if (sockets != null)
{
sockets = sockets.ToList();
var tasks = sockets.Where(s => (fromLocalIpAddress == null || fromLocalIpAddress.Equals(s.LocalIPAddress)))
.Select(s => SendFromSocket(s, messageData, destination, cancellationToken));
return Task.WhenAll(tasks);
}
return Task.CompletedTask;
}
private ISocket ListenForBroadcastsAsync()
{
var socket = _SocketFactory.CreateUdpMulticastSocket(SsdpConstants.MulticastLocalAdminAddress, _MulticastTtl, SsdpConstants.MulticastPort);
_ = ListenToSocketInternal(socket);
return socket;
}
private List<ISocket> CreateSocketAndListenForResponsesAsync()
{
var sockets = new List<ISocket>();
sockets.Add(_SocketFactory.CreateSsdpUdpSocket(IPAddress.Any, _LocalPort));
if (_enableMultiSocketBinding)
{
foreach (var address in _networkManager.GetLocalIpAddresses())
{
if (address.AddressFamily == AddressFamily.InterNetworkV6)
{
// Not support IPv6 right now
continue;
}
try
{
sockets.Add(_SocketFactory.CreateSsdpUdpSocket(address, _LocalPort));
}
catch (Exception ex)
{
_logger.LogError(ex, "Error in CreateSsdpUdpSocket. IPAddress: {0}", address);
}
}
}
foreach (var socket in sockets)
{
_ = ListenToSocketInternal(socket);
}
return sockets;
}
private async Task ListenToSocketInternal(ISocket socket)
{
var cancelled = false;
var receiveBuffer = new byte[8192];
while (!cancelled && !IsDisposed)
{
try
{
var result = await socket.ReceiveAsync(receiveBuffer, 0, receiveBuffer.Length, CancellationToken.None).ConfigureAwait(false);
if (result.ReceivedBytes > 0)
{
// Strange cannot convert compiler error here if I don't explicitly
// assign or cast to Action first. Assignment is easier to read,
// so went with that.
ProcessMessage(System.Text.UTF8Encoding.UTF8.GetString(result.Buffer, 0, result.ReceivedBytes), result.RemoteEndPoint, result.LocalIPAddress);
}
}
catch (ObjectDisposedException)
{
cancelled = true;
}
catch (TaskCanceledException)
{
cancelled = true;
}
}
}
private void EnsureSendSocketCreated()
{
if (_sendSockets == null)
{
lock (_SendSocketSynchroniser)
{
if (_sendSockets == null)
{
_sendSockets = CreateSocketAndListenForResponsesAsync();
}
}
}
}
private void ProcessMessage(string data, IPEndPoint endPoint, IPAddress receivedOnLocalIpAddress)
{
// Responses start with the HTTP version, prefixed with HTTP/ while
// requests start with a method which can vary and might be one we haven't
// seen/don't know. We'll check if this message is a request or a response
// by checking for the HTTP/ prefix on the start of the message.
if (data.StartsWith("HTTP/", StringComparison.OrdinalIgnoreCase))
{
HttpResponseMessage responseMessage = null;
try
{
responseMessage = _ResponseParser.Parse(data);
}
catch (ArgumentException)
{
// Ignore invalid packets.
}
if (responseMessage != null)
{
OnResponseReceived(responseMessage, endPoint, receivedOnLocalIpAddress);
}
}
else
{
HttpRequestMessage requestMessage = null;
try
{
requestMessage = _RequestParser.Parse(data);
}
catch (ArgumentException)
{
// Ignore invalid packets.
}
if (requestMessage != null)
{
OnRequestReceived(requestMessage, endPoint, receivedOnLocalIpAddress);
}
}
}
private void OnRequestReceived(HttpRequestMessage data, IPEndPoint remoteEndPoint, IPAddress receivedOnLocalIpAddress)
{
//SSDP specification says only * is currently used but other uri's might
//be implemented in the future and should be ignored unless understood.
//Section 4.2 - http://tools.ietf.org/html/draft-cai-ssdp-v1-03#page-11
if (data.RequestUri.ToString() != "*")
{
return;
}
var handlers = this.RequestReceived;
if (handlers != null)
handlers(this, new RequestReceivedEventArgs(data, remoteEndPoint, receivedOnLocalIpAddress));
}
private void OnResponseReceived(HttpResponseMessage data, IPEndPoint endPoint, IPAddress localIpAddress)
{
var handlers = this.ResponseReceived;
if (handlers != null)
handlers(this, new ResponseReceivedEventArgs(data, endPoint)
{
LocalIpAddress = localIpAddress
});
}
#endregion
}
}