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68 lines
2.2 KiB
C#
68 lines
2.2 KiB
C#
using System.Globalization;
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using MediaBrowser.Model.Drawing;
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using SkiaSharp;
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namespace Jellyfin.Drawing.Skia
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{
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/// <summary>
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/// Static helper class for drawing unplayed count indicators.
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/// </summary>
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public static class UnplayedCountIndicator
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{
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/// <summary>
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/// The x-offset used when drawing an unplayed count indicator.
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/// </summary>
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private const int OffsetFromTopRightCorner = 38;
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/// <summary>
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/// Draw an unplayed count indicator in the top right corner of a canvas.
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/// </summary>
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/// <param name="canvas">The canvas to draw the indicator on.</param>
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/// <param name="imageSize">
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/// The dimensions of the image to draw the indicator on. The width is used to determine the x-position of the
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/// indicator.
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/// </param>
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/// <param name="count">The number to draw in the indicator.</param>
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public static void DrawUnplayedCountIndicator(SKCanvas canvas, ImageDimensions imageSize, int count)
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{
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var x = imageSize.Width - OffsetFromTopRightCorner;
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var text = count.ToString(CultureInfo.InvariantCulture);
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using (var paint = new SKPaint())
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{
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paint.Color = SKColor.Parse("#CC00A4DC");
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paint.Style = SKPaintStyle.Fill;
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canvas.DrawCircle((float)x, OffsetFromTopRightCorner, 20, paint);
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}
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using (var paint = new SKPaint())
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{
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paint.Color = new SKColor(255, 255, 255, 255);
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paint.Style = SKPaintStyle.Fill;
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paint.TextSize = 24;
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paint.IsAntialias = true;
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var y = OffsetFromTopRightCorner + 9;
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if (text.Length == 1)
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{
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x -= 7;
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}
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if (text.Length == 2)
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{
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x -= 13;
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}
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else if (text.Length >= 3)
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{
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x -= 15;
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y -= 2;
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paint.TextSize = 18;
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}
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canvas.DrawText(text, (float)x, y, paint);
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}
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}
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}
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}
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