jellyfin/Jellyfin.Data/Entities/PersonRole.cs
2020-06-20 20:35:29 +12:00

216 lines
6.5 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace Jellyfin.Data.Entities
{
public partial class PersonRole
{
partial void Init();
/// <summary>
/// Default constructor. Protected due to required properties, but present because EF needs it.
/// </summary>
protected PersonRole()
{
// NOTE: This class has one-to-one associations with PersonRole.
// One-to-one associations are not validated in constructors since this causes a scenario where each one must be constructed before the other.
Sources = new HashSet<MetadataProviderId>();
Init();
}
/// <summary>
/// Replaces default constructor, since it's protected. Caller assumes responsibility for setting all required values before saving.
/// </summary>
public static PersonRole CreatePersonRoleUnsafe()
{
return new PersonRole();
}
/// <summary>
/// Public constructor with required data.
/// </summary>
/// <param name="type"></param>
/// <param name="_metadata0"></param>
public PersonRole(Enums.PersonRoleType type, Metadata _metadata0)
{
// NOTE: This class has one-to-one associations with PersonRole.
// One-to-one associations are not validated in constructors since this causes a scenario where each one must be constructed before the other.
this.Type = type;
if (_metadata0 == null)
{
throw new ArgumentNullException(nameof(_metadata0));
}
_metadata0.PersonRoles.Add(this);
this.Sources = new HashSet<MetadataProviderId>();
Init();
}
/// <summary>
/// Static create function (for use in LINQ queries, etc.)
/// </summary>
/// <param name="type"></param>
/// <param name="_metadata0"></param>
public static PersonRole Create(Enums.PersonRoleType type, Metadata _metadata0)
{
return new PersonRole(type, _metadata0);
}
/*************************************************************************
* Properties
*************************************************************************/
/// <summary>
/// Backing field for Id.
/// </summary>
internal int _Id;
/// <summary>
/// When provided in a partial class, allows value of Id to be changed before setting.
/// </summary>
partial void SetId(int oldValue, ref int newValue);
/// <summary>
/// When provided in a partial class, allows value of Id to be changed before returning.
/// </summary>
partial void GetId(ref int result);
/// <summary>
/// Identity, Indexed, Required.
/// </summary>
[Key]
[Required]
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int Id
{
get
{
int value = _Id;
GetId(ref value);
return _Id = value;
}
protected set
{
int oldValue = _Id;
SetId(oldValue, ref value);
if (oldValue != value)
{
_Id = value;
}
}
}
/// <summary>
/// Backing field for Role.
/// </summary>
protected string _Role;
/// <summary>
/// When provided in a partial class, allows value of Role to be changed before setting.
/// </summary>
partial void SetRole(string oldValue, ref string newValue);
/// <summary>
/// When provided in a partial class, allows value of Role to be changed before returning.
/// </summary>
partial void GetRole(ref string result);
/// <summary>
/// Max length = 1024
/// </summary>
[MaxLength(1024)]
[StringLength(1024)]
public string Role
{
get
{
string value = _Role;
GetRole(ref value);
return _Role = value;
}
set
{
string oldValue = _Role;
SetRole(oldValue, ref value);
if (oldValue != value)
{
_Role = value;
}
}
}
/// <summary>
/// Backing field for Type.
/// </summary>
protected Enums.PersonRoleType _Type;
/// <summary>
/// When provided in a partial class, allows value of Type to be changed before setting.
/// </summary>
partial void SetType(Enums.PersonRoleType oldValue, ref Enums.PersonRoleType newValue);
/// <summary>
/// When provided in a partial class, allows value of Type to be changed before returning.
/// </summary>
partial void GetType(ref Enums.PersonRoleType result);
/// <summary>
/// Required.
/// </summary>
[Required]
public Enums.PersonRoleType Type
{
get
{
Enums.PersonRoleType value = _Type;
GetType(ref value);
return _Type = value;
}
set
{
Enums.PersonRoleType oldValue = _Type;
SetType(oldValue, ref value);
if (oldValue != value)
{
_Type = value;
}
}
}
/// <summary>
/// Required, ConcurrenyToken.
/// </summary>
[ConcurrencyCheck]
[Required]
public uint RowVersion { get; set; }
public void OnSavingChanges()
{
RowVersion++;
}
/*************************************************************************
* Navigation properties
*************************************************************************/
/// <summary>
/// Required.
/// </summary>
[ForeignKey("Person_Id")]
public virtual Person Person { get; set; }
[ForeignKey("Artwork_Artwork_Id")]
public virtual Artwork Artwork { get; set; }
[ForeignKey("MetadataProviderId_Sources_Id")]
public virtual ICollection<MetadataProviderId> Sources { get; protected set; }
}
}