[gd_scene load_steps=6 format=2]

[ext_resource path="res://scenes/drop_area.gd" type="Script" id=1]
[ext_resource path="res://nodes/blob.svg" type="Texture" id=2]

[sub_resource type="CircleShape2D" id=1]
radius = 63.1532

[sub_resource type="Shader" id=2]
code = "shader_type canvas_item;

uniform float hovered;

void fragment() {
	vec2 center = vec2(0.5, 0.5);
	float d = distance(UV, center);
	COLOR = vec4(0.4 + hovered*0.2, 0.65 + hovered*0.2, 1, smoothstep(0.5,0.2 + hovered*0.1,d));
}
"
custom_defines = ""

[sub_resource type="ShaderMaterial" id=3]
resource_local_to_scene = true
shader = SubResource( 2 )
shader_param/hovered = 0.0

[node name="DropArea" type="Node2D" groups=[
"drop_areas",
]]
position = Vector2( -0.197731, 0.0673599 )
script = ExtResource( 1 )

[node name="Area2D" type="Area2D" parent="."]
input_pickable = false
collision_layer = 0
collision_mask = 524288

[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
shape = SubResource( 1 )

[node name="Highlight" type="Node2D" parent="."]

[node name="Sprite" type="Sprite" parent="Highlight"]
modulate = Color( 1, 1, 1, 0.643137 )
material = SubResource( 3 )
position = Vector2( -0.102825, -0.377726 )
scale = Vector2( 2.25501, 2.25501 )
texture = ExtResource( 2 )
[connection signal="area_entered" from="Area2D" to="." method="_mouse_entered"]
[connection signal="area_exited" from="Area2D" to="." method="_mouse_exited"]
