oh-my-git/scenes/sandbox.gd

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GDScript3
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extends Control
func _ready():
var path = null
var args = helpers.parse_args()
if args.has("sandbox"):
if args["sandbox"] is String:
if args["sandbox"] == ".":
args["sandbox"] = OS.get_environment("PWD")
var dir = Directory.new()
if dir.dir_exists(args["sandbox"]):
path = args["sandbox"]
else:
helpers.crash("Directory %s does not exist" % args["sandbox"])
if path == null:
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path = game.tmp_prefix+"/repos/sandbox/"
helpers.careful_delete(path)
game.global_shell.run("mkdir " + path)
game.global_shell.cd(path)
game.global_shell.run("git init")
game.global_shell.run("git symbolic-ref HEAD refs/heads/main")
$Columns/Repository.path = path
get_tree().set_screen_stretch(SceneTree.STRETCH_MODE_2D, SceneTree.STRETCH_ASPECT_KEEP, Vector2(1920, 1080), 1.5)
$Columns/Terminal.repository = $Columns/Repository
func update_repo():
$Columns/Repository.update_everything()