oh-my-git/scenes/sandbox.gd

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953 B
GDScript3
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extends Control
func _ready():
var path = null
var args = helpers.parse_args()
if args.has("sandbox"):
if args["sandbox"] is String:
if args["sandbox"] == ".":
args["sandbox"] = OS.get_environment("PWD")
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if DirAccess.open(args["sandbox"]):
path = args["sandbox"]
else:
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helpers.crash("DirAccess %s does not exist" % args["sandbox"])
if path == null:
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path = game.tmp_prefix+"/repos/sandbox/"
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await helpers.careful_delete(path)
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await game.global_shell.run("mkdir '%s'" % path)
await game.global_shell.cd(path)
await game.global_shell.run("git init")
await game.global_shell.run("git symbolic-ref HEAD refs/heads/main")
$Columns/Repository.path = path
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#ToDo strech modes
#get_tree().set_screen_stretch(SceneTree.STRETCH_MODE_2D, SceneTree.STRETCH_ASPECT_KEEP, Vector2(1920, 1080), 1.5)
$Columns/Terminal.repository = $Columns/Repository
func update_repo():
$Columns/Repository.update_everything()