oh-my-git/scenes/shell_command.gd

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GDScript3
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extends Node
class_name ShellCommand
signal done
var command
var pretty_command = null
var output
var exit_code
var crash_on_fail = true
var thread
2020-11-10 22:37:10 +01:00
func _unused():
# This is just to suppress a warning about the signal never being emitted.
emit_signal("done")