2020-11-10 12:14:45 +01:00
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[gd_scene load_steps=6 format=2]
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2020-10-13 14:16:36 +02:00
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2020-10-26 19:15:47 +01:00
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[ext_resource path="res://scenes/drop_area.gd" type="Script" id=1]
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2020-11-03 12:39:40 +01:00
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[ext_resource path="res://nodes/blob.svg" type="Texture" id=2]
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2020-10-13 14:16:36 +02:00
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[sub_resource type="CircleShape2D" id=1]
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radius = 23.5871
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2020-11-10 12:14:45 +01:00
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[sub_resource type="Shader" id=2]
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code = "shader_type canvas_item;
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void fragment() {
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vec2 center = vec2(0.5, 0.5);
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float d = distance(UV, center);
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COLOR = vec4(0.4, 0.65, 1, smoothstep(0.5,0.2,d));
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}
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"
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custom_defines = ""
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[sub_resource type="ShaderMaterial" id=3]
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shader = SubResource( 2 )
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2020-11-03 12:39:40 +01:00
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[node name="DropArea" type="Node2D" groups=[
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"drop_areas",
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]]
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2020-10-13 14:16:36 +02:00
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position = Vector2( -0.197731, 0.0673599 )
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script = ExtResource( 1 )
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[node name="Area2D" type="Area2D" parent="."]
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2020-11-07 13:59:47 +01:00
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input_pickable = false
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collision_layer = 0
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collision_mask = 524288
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2020-10-13 14:16:36 +02:00
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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shape = SubResource( 1 )
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2020-11-03 12:39:40 +01:00
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[node name="Highlight" type="Node2D" parent="."]
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[node name="Sprite" type="Sprite" parent="Highlight"]
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2020-11-10 12:14:45 +01:00
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modulate = Color( 1, 1, 1, 0.643137 )
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material = SubResource( 3 )
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position = Vector2( -0.102825, -0.377726 )
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scale = Vector2( 2.25501, 2.25501 )
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2020-11-03 12:39:40 +01:00
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texture = ExtResource( 2 )
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2020-11-07 13:59:47 +01:00
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[connection signal="area_entered" from="Area2D" to="." method="_mouse_entered"]
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[connection signal="area_exited" from="Area2D" to="." method="_mouse_exited"]
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