oh-my-git/scenes/drop_area.gd

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368 B
GDScript3
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extends Node2D
var hovered = false
func _ready():
pass
func _mouse_entered():
hovered = true
func _mouse_exited():
hovered = false
func _input(event):
if event is InputEventMouseButton:
if event.button_index == BUTTON_LEFT and !event.pressed and hovered:
if game.dragged_object:
print(game.dragged_object)
game.dragged_object.dropped_on($"..")