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22 lines
546 B
GDScript3
22 lines
546 B
GDScript3
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extends Node2D
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var dragged = false
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var drag_offset
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func _ready():
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set_process_unhandled_input(true)
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func _process(delta):
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if dragged:
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var mousepos = get_viewport().get_mouse_position()
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position = mousepos - drag_offset
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func _unhandled_input(event):
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print("input event!")
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if event is InputEventMouseButton:
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if event.button_index == BUTTON_LEFT and event.pressed:
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dragged = true
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drag_offset = get_viewport().get_mouse_position() - global_position
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elif event.button_index == BUTTON_LEFT and !event.pressed:
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dragged = false
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