oh-my-git/arrow.gd

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GDScript3
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2020-03-18 16:20:55 +01:00
extends Node2D
var label = "label" setget label_set
var target = Vector2(0,0) setget target_set
func _ready():
pass
func _process(delta):
var t = get_node("../..").objects[target]
$Line.points[1] = t.position - global_position
$Label.position = ($Line.points[0] + $Line.points[1])/2
func label_set(new_label):
label = new_label
$Label/ID.text = label
func target_set(new_target):
target = new_target