oh-my-git/cardgame.gd

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GDScript3
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extends Node2D
2020-10-13 17:08:37 +02:00
var cards = [
{"command": 'git add .', "arg_number": 0},
{"command": 'git checkout', "arg_number": 1},
{"command": 'touch "file$RANDOM"', "arg_number": 0},
{"command": 'git commit --allow-empty -m "$RANDOM"', "arg_number": 0},
{"command": 'git checkout -b "$RANDOM"', "arg_number": 0},
{"command": 'git merge', "arg_number": 1}
]
func _ready():
var path = game.tmp_prefix_inside+"/repos/sandbox/"
helpers.careful_delete(path)
game.global_shell.run("mkdir " + path)
game.global_shell.cd(path)
game.global_shell.run("git init")
game.global_shell.run("git symbolic-ref HEAD refs/heads/main")
game.global_shell.run("git commit --allow-empty -m 'Initial commit'")
$Repository.path = path
$Terminal.repository = $Repository
2020-10-13 17:08:37 +02:00
var pos_x = 100
for card in cards:
var new_card = preload("res://card.tscn").instance()
new_card.command = card.command
new_card.arg_number = card.arg_number
new_card.position = Vector2(pos_x, get_viewport().size.y*3/4)
pos_x += 250
add_child(new_card)
func _update_repo():
$Repository.update_everything()