oh-my-git/node.gd

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2 KiB
GDScript3
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extends Node2D
var id setget id_set
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var content setget content_set
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var type setget type_set
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var repository: Node2D
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var children = {} setget children_set
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var id_always_visible = false
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var arrow = preload("res://arrow.tscn")
func _ready():
pass
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func _process(delta):
for c in children.keys():
if get_node("..").objects.has(c):
var other = get_node("..").objects[c]
var d = other.position.distance_to(position)
var dir = (other.position - position).normalized()
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var f = (d*0.01)
position += dir*f
other.position -= dir*f
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func id_set(new_id):
id = new_id
$ID.text = id
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func content_set(new_content):
content = new_content
$Content.text = content
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func type_set(new_type):
type = new_type
if type != "ref":
$ID.text = $ID.text.substr(0,8)
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elif type == "ref":
var parts = $ID.text.split("/")
$ID.text = parts[parts.size()-1]
match new_type:
"blob":
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$Rect.color = Color("#333333")
"tree":
$Rect.color = Color.darkgreen
"commit":
$Rect.color = Color.orange
"tag":
$Rect.color = Color.blue
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id_always_visible = true
"ref":
$Rect.color = Color("#6680ff")
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id_always_visible = true
"head":
$Rect.color = Color.red
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id_always_visible = true
if id_always_visible:
$ID.show()
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func children_set(new_children):
for c in $Arrows.get_children():
if not new_children.has(c.target):
c.queue_free()
for c in new_children:
if not children.has(c):
var a = arrow.instance()
a.label = new_children[c]
a.target = c
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a.repository = repository
$Arrows.add_child(a)
children = new_children
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func _on_hover():
$Content.visible = true
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$ID.visible = true
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func _on_unhover():
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if not id_always_visible:
$Content.visible = false
$ID.visible = false
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func _input_event(viewport, event, shape_idx):
if event is InputEventMouseButton and event.pressed:
var input = get_tree().get_current_scene().find_node("Terminal").find_node("Control").find_node("Input")
input.text += $ID.text
input.caret_position = input.text.length()