2020-01-29 20:25:13 +01:00
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[gd_scene load_steps=3 format=2]
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2020-10-26 18:56:35 +01:00
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[sub_resource type="GDScript" id=1]
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script/source = "extends KinematicBody2D
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2020-01-29 20:25:13 +01:00
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2020-10-26 18:56:35 +01:00
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export var speed = 800
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func _ready():
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pass
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func _process(delta):
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var right = Input.get_action_strength(\"right\") - Input.get_action_strength(\"left\")
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var down = Input.get_action_strength(\"down\") - Input.get_action_strength(\"up\")
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move_and_slide(Vector2(right, down).normalized()*speed)
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"
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[sub_resource type="RectangleShape2D" id=2]
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2020-01-29 20:25:13 +01:00
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extents = Vector2( 50, 50 )
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[node name="Player" type="KinematicBody2D"]
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2020-10-26 18:56:35 +01:00
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script = SubResource( 1 )
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2020-01-29 20:25:13 +01:00
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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2020-10-26 18:56:35 +01:00
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shape = SubResource( 2 )
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2020-01-29 20:25:13 +01:00
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[node name="Rect" type="ColorRect" parent="."]
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margin_left = -50.0
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margin_top = -50.0
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margin_right = 50.0
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margin_bottom = 50.0
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