oh-my-git/game.gd

33 lines
594 B
GDScript3
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extends Node
var _file = "user://savegame.json"
var state = {}
func _ready():
load_state()
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func _initial_state():
return {}
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func save_state() -> bool:
var savegame = File.new()
savegame.open(_file, File.WRITE)
savegame.store_line(to_json(state))
savegame.close()
return true
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func load_state() -> bool:
var savegame = File.new()
if not savegame.file_exists(_file):
return false
savegame.open(_file, File.READ)
state = _initial_state()
var new_state = parse_json(savegame.get_line())
for key in new_state:
state[key] = new_state[key]
savegame.close()
return true