oh-my-git/text_editor.gd

45 lines
1,017 B
GDScript3
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extends TextEdit
var path
var _server
var _client_connection
func _ready():
# Initialize TCP server for fake editor.
_server = TCP_Server.new()
_server.listen(1234)
func _process(_delta):
if _server.is_connection_available():
_client_connection = _server.take_connection()
var length = _client_connection.get_u8()
var filename = _client_connection.get_string(length)
var regex = RegEx.new()
filename = filename.replace("/tmp/active/", "")
open(filename)
func open(filename):
path = filename
var fixme_path = game.tmp_prefix+"/active/"
var content = game.read_file(fixme_path+filename, "[ERROR_FAKE_EDITOR]")
if content == "[ERROR_FAKE_EDITOR]":
push_error("Specified file could not be read.")
get_tree().quit()
text = content
show()
grab_focus()
func save():
var fixme_path = game.tmp_prefix+"/active/"
game.write_file(fixme_path+path, text)
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close()
func close():
if _client_connection.is_connected_to_host():
_client_connection.disconnect_from_host()
text = ""
hide()