mirror of
https://github.com/git-learning-game/oh-my-git.git
synced 2024-11-22 16:20:19 +01:00
Changed Level description to sh scripts
This commit is contained in:
parent
f2b88d893e
commit
00247318a6
3 changed files with 137 additions and 124 deletions
108
game.gd
108
game.gd
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@ -4,64 +4,74 @@ var _file = "user://savegame.json"
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var state = {}
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var state = {}
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func _ready():
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func _ready():
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load_state()
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load_state()
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func _initial_state():
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func _initial_state():
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return {}
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return {}
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func save_state() -> bool:
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func save_state() -> bool:
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var savegame = File.new()
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var savegame = File.new()
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savegame.open(_file, File.WRITE)
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savegame.open(_file, File.WRITE)
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savegame.store_line(to_json(state))
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savegame.store_line(to_json(state))
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savegame.close()
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savegame.close()
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return true
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return true
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func load_state() -> bool:
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func load_state() -> bool:
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var savegame = File.new()
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var savegame = File.new()
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if not savegame.file_exists(_file):
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if not savegame.file_exists(_file):
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return false
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return false
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savegame.open(_file, File.READ)
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savegame.open(_file, File.READ)
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state = _initial_state()
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state = _initial_state()
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var new_state = parse_json(savegame.get_line())
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var new_state = parse_json(savegame.get_line())
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for key in new_state:
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for key in new_state:
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state[key] = new_state[key]
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state[key] = new_state[key]
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savegame.close()
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savegame.close()
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return true
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return true
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# Run a simple command given as a string, blocking, using execute.
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# Run a simple command given as a string, blocking, using execute.
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func run(command):
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func run(command):
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print("run: "+command)
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print("run: "+command)
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var output = []
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var output = []
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OS.execute(command, [], true, output, true)
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OS.execute(command, [], true, output, true)
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# Remove trailing newline.
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# Remove trailing newline.
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return output[0].substr(0,len(output[0])-1)
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return output[0].substr(0,len(output[0])-1)
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func sh(command, wd="/tmp/"):
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func sh(command, wd="/tmp/"):
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print("sh in "+wd+": "+command)
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print("sh in "+wd+": "+command)
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var cwd = game.run("pwd")
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var cwd = game.run("pwd")
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var output = []
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var output = []
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var hacky_command = command
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var hacky_command = command
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hacky_command = "cd '"+wd+"';"+hacky_command
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hacky_command = "cd '"+wd+"';"+hacky_command
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hacky_command = "export EDITOR=fake-editor;"+hacky_command
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hacky_command = "export EDITOR=fake-editor;"+hacky_command
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hacky_command = "export PATH=\"$PATH\":"+cwd+"/scripts;"+hacky_command
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hacky_command = "export PATH=\"$PATH\":"+cwd+"/scripts;"+hacky_command
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OS.execute("/bin/sh", ["-c", hacky_command], true, output, true)
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OS.execute("/bin/sh", ["-c", hacky_command], true, output, true)
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return output[0]
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return output[0]
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func script(filename, wd="/tmp/"):
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print("sh script in "+wd+": "+filename)
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var cwd = game.run("pwd")
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var output = []
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var hacky_command = "/bin/sh " + filename
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hacky_command = "cd '"+wd+"';"+hacky_command
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OS.execute("/bin/sh", ["-c", hacky_command], true, output, true)
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return output[0]
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func read_file(path):
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func read_file(path):
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print("read "+path)
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print("read "+path)
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var file = File.new()
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var file = File.new()
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file.open(path, File.READ)
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file.open(path, File.READ)
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var content = file.get_as_text()
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var content = file.get_as_text()
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file.close()
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file.close()
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return content
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return content
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func write_file(path, content):
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func write_file(path, content):
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var file = File.new()
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var file = File.new()
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file.open(path, File.WRITE)
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file.open(path, File.WRITE)
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file.store_string(content)
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file.store_string(content)
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file.close()
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file.close()
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return true
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return true
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@ -1,2 +1,4 @@
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git write-tree
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git write-tree
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git commit-tree 4b82 -m 'We cannot really construct the goal yet :)'
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FIRST_COMMIT=$( git commit-tree 4b82 -m 'We cannot really construct the goal yet :)' )
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git commit-tree 4b82 -p $FIRST_COMMIT -m 'Second commit :D'
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149
main.gd
149
main.gd
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@ -11,75 +11,76 @@ onready var goal_repository = $Repositories/GoalRepository
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onready var active_repository = $Repositories/ActiveRepository
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onready var active_repository = $Repositories/ActiveRepository
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func _ready():
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func _ready():
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# Initialize level select.
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# Initialize level select.
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var options = $LevelSelect.get_popup()
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var options = $LevelSelect.get_popup()
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for level in list_levels():
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for level in list_levels():
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options.add_item(level)
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options.add_item(level)
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options.connect("id_pressed", self, "load_level")
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options.connect("id_pressed", self, "load_level")
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# Initialize TCP server for fake editor.
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# Initialize TCP server for fake editor.
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server = TCP_Server.new()
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server = TCP_Server.new()
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server.listen(1234)
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server.listen(1234)
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# Load first level.
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# Load first level.
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load_level(0)
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load_level(0)
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input.grab_focus()
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input.grab_focus()
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func list_levels():
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func list_levels():
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var levels = []
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var levels = []
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var dir = Directory.new()
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var dir = Directory.new()
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dir.open("levels")
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dir.open("levels")
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dir.list_dir_begin()
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dir.list_dir_begin()
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while true:
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while true:
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var file = dir.get_next()
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var file = dir.get_next()
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if file == "":
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if file == "":
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break
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break
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elif not file.begins_with("."):
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elif not file.begins_with("."):
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levels.append(file)
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levels.append(file)
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dir.list_dir_end()
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dir.list_dir_end()
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levels.sort()
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levels.sort()
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return levels
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return levels
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func load_level(id):
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func load_level(id):
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var levels = list_levels()
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var levels = list_levels()
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var level = levels[id]
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var level = levels[id]
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var cwd = game.run("pwd")
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var cwd = game.run("pwd")
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var tmp_prefix = "/tmp/"
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var tmp_prefix = "/tmp/"
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var level_prefix = "res://levels/"
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var level_prefix = cwd + "/levels/"
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var goal_repository_path = tmp_prefix+"goal/"
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var goal_repository_path = tmp_prefix+"goal/"
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var active_repository_path = tmp_prefix+"active/"
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var active_repository_path = tmp_prefix+"active/"
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var goal_script = level_prefix+level+"/goal"
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var goal_script = level_prefix+level+"/goal"
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var active_script = level_prefix+level+"/start"
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var active_script = level_prefix+level+"/start"
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var description = game.read_file(level_prefix+level+"/description")
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var description = game.read_file(level_prefix+level+"/description")
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$LevelDescription.bbcode_text = description
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$LevelDescription.bbcode_text = description
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OS.execute("rm", ["-r", active_repository_path], true)
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OS.execute("rm", ["-r", active_repository_path], true)
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OS.execute("rm", ["-r", goal_repository_path], true)
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OS.execute("rm", ["-r", goal_repository_path], true)
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construct_repo(goal_script, goal_repository_path)
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construct_repo(goal_script, goal_repository_path)
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construct_repo(active_script, active_repository_path)
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construct_repo(active_script, active_repository_path)
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goal_repository.path = goal_repository_path
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goal_repository.path = goal_repository_path
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active_repository.path = active_repository_path
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active_repository.path = active_repository_path
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func construct_repo(script, path):
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func construct_repo(script, path):
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print(path)
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print(path)
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game.sh("mkdir "+path)
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game.sh("mkdir "+path)
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game.sh("git init", path)
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game.sh("git init", path)
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var commands = game.read_file(script).split("\n")
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print(game.script(script, path))
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print(commands)
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#var commands = game.read_file(script).split("\n")
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for command in commands:
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#print(commands)
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print(command)
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#for command in commands:
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game.sh(command, path)
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# print(command)
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# game.sh(command, path)
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func _process(delta):
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func _process(delta):
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if server.is_connection_available():
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if server.is_connection_available():
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client_connection = server.take_connection()
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client_connection = server.take_connection()
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read_commit_message()
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read_commit_message()
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# if true or get_global_mouse_position().x < get_viewport_rect().size.x*0.7:
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# if true or get_global_mouse_position().x < get_viewport_rect().size.x*0.7:
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# if Input.is_action_just_pressed("click"):
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# if Input.is_action_just_pressed("click"):
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# var mindist = 9999999
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# var mindist = 9999999
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@ -101,18 +102,18 @@ func _process(delta):
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# OS.execute(cmd, a, true, output, true)
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# OS.execute(cmd, a, true, output, true)
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# print(command)
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# print(command)
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# print(output[0])
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# print(output[0])
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func read_commit_message():
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func read_commit_message():
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$CommitMessage.show()
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$CommitMessage.show()
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input.editable = false
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input.editable = false
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$CommitMessage.text = game.read_file(active_repository.path+"/.git/COMMIT_EDITMSG")
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$CommitMessage.text = game.read_file(active_repository.path+"/.git/COMMIT_EDITMSG")
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$CommitMessage.grab_focus()
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$CommitMessage.grab_focus()
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func save_commit_message():
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func save_commit_message():
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game.write_file(active_repository.path+"/.git/COMMIT_EDITMSG", $CommitMessage.text)
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game.write_file(active_repository.path+"/.git/COMMIT_EDITMSG", $CommitMessage.text)
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print("disconnect")
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print("disconnect")
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client_connection.disconnect_from_host()
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client_connection.disconnect_from_host()
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input.editable = true
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input.editable = true
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$CommitMessage.text = ""
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$CommitMessage.text = ""
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$CommitMessage.hide()
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$CommitMessage.hide()
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input.grab_focus()
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input.grab_focus()
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