Convert space indentation to tabs

This commit is contained in:
Sebastian Morr 2020-09-04 14:57:37 +02:00
parent 00247318a6
commit 132d7eea32
2 changed files with 133 additions and 133 deletions

116
game.gd
View file

@ -4,74 +4,74 @@ var _file = "user://savegame.json"
var state = {} var state = {}
func _ready(): func _ready():
load_state() load_state()
func _initial_state(): func _initial_state():
return {} return {}
func save_state() -> bool: func save_state() -> bool:
var savegame = File.new() var savegame = File.new()
savegame.open(_file, File.WRITE) savegame.open(_file, File.WRITE)
savegame.store_line(to_json(state)) savegame.store_line(to_json(state))
savegame.close() savegame.close()
return true return true
func load_state() -> bool: func load_state() -> bool:
var savegame = File.new() var savegame = File.new()
if not savegame.file_exists(_file): if not savegame.file_exists(_file):
return false return false
savegame.open(_file, File.READ) savegame.open(_file, File.READ)
state = _initial_state() state = _initial_state()
var new_state = parse_json(savegame.get_line()) var new_state = parse_json(savegame.get_line())
for key in new_state: for key in new_state:
state[key] = new_state[key] state[key] = new_state[key]
savegame.close() savegame.close()
return true return true
# Run a simple command given as a string, blocking, using execute. # Run a simple command given as a string, blocking, using execute.
func run(command): func run(command):
print("run: "+command) print("run: "+command)
var output = [] var output = []
OS.execute(command, [], true, output, true) OS.execute(command, [], true, output, true)
# Remove trailing newline. # Remove trailing newline.
return output[0].substr(0,len(output[0])-1) return output[0].substr(0,len(output[0])-1)
func sh(command, wd="/tmp/"): func sh(command, wd="/tmp/"):
print("sh in "+wd+": "+command) print("sh in "+wd+": "+command)
var cwd = game.run("pwd") var cwd = game.run("pwd")
var output = [] var output = []
var hacky_command = command var hacky_command = command
hacky_command = "cd '"+wd+"';"+hacky_command hacky_command = "cd '"+wd+"';"+hacky_command
hacky_command = "export EDITOR=fake-editor;"+hacky_command hacky_command = "export EDITOR=fake-editor;"+hacky_command
hacky_command = "export PATH=\"$PATH\":"+cwd+"/scripts;"+hacky_command hacky_command = "export PATH=\"$PATH\":"+cwd+"/scripts;"+hacky_command
OS.execute("/bin/sh", ["-c", hacky_command], true, output, true) OS.execute("/bin/sh", ["-c", hacky_command], true, output, true)
return output[0] return output[0]
func script(filename, wd="/tmp/"): func script(filename, wd="/tmp/"):
print("sh script in "+wd+": "+filename) print("sh script in "+wd+": "+filename)
var cwd = game.run("pwd") var cwd = game.run("pwd")
var output = [] var output = []
var hacky_command = "/bin/sh " + filename var hacky_command = "/bin/sh " + filename
hacky_command = "cd '"+wd+"';"+hacky_command hacky_command = "cd '"+wd+"';"+hacky_command
OS.execute("/bin/sh", ["-c", hacky_command], true, output, true) OS.execute("/bin/sh", ["-c", hacky_command], true, output, true)
return output[0] return output[0]
func read_file(path): func read_file(path):
print("read "+path) print("read "+path)
var file = File.new() var file = File.new()
file.open(path, File.READ) file.open(path, File.READ)
var content = file.get_as_text() var content = file.get_as_text()
file.close() file.close()
return content return content
func write_file(path, content): func write_file(path, content):
var file = File.new() var file = File.new()
file.open(path, File.WRITE) file.open(path, File.WRITE)
file.store_string(content) file.store_string(content)
file.close() file.close()
return true return true

150
main.gd
View file

@ -11,76 +11,76 @@ onready var goal_repository = $Repositories/GoalRepository
onready var active_repository = $Repositories/ActiveRepository onready var active_repository = $Repositories/ActiveRepository
func _ready(): func _ready():
# Initialize level select. # Initialize level select.
var options = $LevelSelect.get_popup() var options = $LevelSelect.get_popup()
for level in list_levels(): for level in list_levels():
options.add_item(level) options.add_item(level)
options.connect("id_pressed", self, "load_level") options.connect("id_pressed", self, "load_level")
# Initialize TCP server for fake editor. # Initialize TCP server for fake editor.
server = TCP_Server.new() server = TCP_Server.new()
server.listen(1234) server.listen(1234)
# Load first level. # Load first level.
load_level(0) load_level(0)
input.grab_focus() input.grab_focus()
func list_levels(): func list_levels():
var levels = [] var levels = []
var dir = Directory.new() var dir = Directory.new()
dir.open("levels") dir.open("levels")
dir.list_dir_begin() dir.list_dir_begin()
while true: while true:
var file = dir.get_next() var file = dir.get_next()
if file == "": if file == "":
break break
elif not file.begins_with("."): elif not file.begins_with("."):
levels.append(file) levels.append(file)
dir.list_dir_end() dir.list_dir_end()
levels.sort() levels.sort()
return levels return levels
func load_level(id): func load_level(id):
var levels = list_levels() var levels = list_levels()
var level = levels[id] var level = levels[id]
var cwd = game.run("pwd") var cwd = game.run("pwd")
var tmp_prefix = "/tmp/" var tmp_prefix = "/tmp/"
var level_prefix = cwd + "/levels/" var level_prefix = cwd + "/levels/"
var goal_repository_path = tmp_prefix+"goal/" var goal_repository_path = tmp_prefix+"goal/"
var active_repository_path = tmp_prefix+"active/" var active_repository_path = tmp_prefix+"active/"
var goal_script = level_prefix+level+"/goal" var goal_script = level_prefix+level+"/goal"
var active_script = level_prefix+level+"/start" var active_script = level_prefix+level+"/start"
var description = game.read_file(level_prefix+level+"/description") var description = game.read_file(level_prefix+level+"/description")
$LevelDescription.bbcode_text = description $LevelDescription.bbcode_text = description
OS.execute("rm", ["-r", active_repository_path], true) OS.execute("rm", ["-r", active_repository_path], true)
OS.execute("rm", ["-r", goal_repository_path], true) OS.execute("rm", ["-r", goal_repository_path], true)
construct_repo(goal_script, goal_repository_path) construct_repo(goal_script, goal_repository_path)
construct_repo(active_script, active_repository_path) construct_repo(active_script, active_repository_path)
goal_repository.path = goal_repository_path goal_repository.path = goal_repository_path
active_repository.path = active_repository_path active_repository.path = active_repository_path
func construct_repo(script, path): func construct_repo(script, path):
print(path) print(path)
game.sh("mkdir "+path) game.sh("mkdir "+path)
game.sh("git init", path) game.sh("git init", path)
print(game.script(script, path)) print(game.script(script, path))
#var commands = game.read_file(script).split("\n") #var commands = game.read_file(script).split("\n")
#print(commands) #print(commands)
#for command in commands: #for command in commands:
# print(command) # print(command)
# game.sh(command, path) # game.sh(command, path)
func _process(delta): func _process(delta):
if server.is_connection_available(): if server.is_connection_available():
client_connection = server.take_connection() client_connection = server.take_connection()
read_commit_message() read_commit_message()
# if true or get_global_mouse_position().x < get_viewport_rect().size.x*0.7: # if true or get_global_mouse_position().x < get_viewport_rect().size.x*0.7:
# if Input.is_action_just_pressed("click"): # if Input.is_action_just_pressed("click"):
# var mindist = 9999999 # var mindist = 9999999
@ -102,18 +102,18 @@ func _process(delta):
# OS.execute(cmd, a, true, output, true) # OS.execute(cmd, a, true, output, true)
# print(command) # print(command)
# print(output[0]) # print(output[0])
func read_commit_message(): func read_commit_message():
$CommitMessage.show() $CommitMessage.show()
input.editable = false input.editable = false
$CommitMessage.text = game.read_file(active_repository.path+"/.git/COMMIT_EDITMSG") $CommitMessage.text = game.read_file(active_repository.path+"/.git/COMMIT_EDITMSG")
$CommitMessage.grab_focus() $CommitMessage.grab_focus()
func save_commit_message(): func save_commit_message():
game.write_file(active_repository.path+"/.git/COMMIT_EDITMSG", $CommitMessage.text) game.write_file(active_repository.path+"/.git/COMMIT_EDITMSG", $CommitMessage.text)
print("disconnect") print("disconnect")
client_connection.disconnect_from_host() client_connection.disconnect_from_host()
input.editable = true input.editable = true
$CommitMessage.text = "" $CommitMessage.text = ""
$CommitMessage.hide() $CommitMessage.hide()
input.grab_focus() input.grab_focus()