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https://github.com/git-learning-game/oh-my-git.git
synced 2024-11-20 16:20:18 +01:00
Add a mutex and fix the length in the net-test script
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parent
1b7bb246d1
commit
16edb843b7
5 changed files with 63 additions and 39 deletions
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@ -58,9 +58,9 @@ boot_splash/bg_color=Color( 0, 0, 0, 1 )
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[autoload]
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game="*res://scenes/game.tscn"
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helpers="*res://scenes/helpers.gd"
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levels="*res://scenes/levels.gd"
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game="*res://scenes/game.tscn"
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[display]
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@ -15,15 +15,28 @@ var skipped_title = false
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var _file = "user://savegame.json"
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var state = {}
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var mutex
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func _ready():
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mutex = Mutex.new()
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load_state()
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if OS.has_feature("standalone"):
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get_tree().set_auto_accept_quit(false)
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else:
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game.toggle_music()
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start_remote_shell()
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yield(get_tree().create_timer(0.1), "timeout")
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global_shell = Shell.new()
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# var cmd = global_shell.run("echo hi")
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# print(cmd)
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# cmd = global_shell.run("seq 1 10")
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# print(cmd)
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# cmd = global_shell.run("ls")
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# print(cmd)
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# helpers.crash(":)")
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if global_shell.run("command -v git &>/dev/null && echo yes || echo no") == "no\n":
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game.skipped_title = true
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@ -33,8 +46,6 @@ func _ready():
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copy_script_to_game_env("fake-editor")
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copy_script_to_game_env("hint")
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load_state()
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func start_remote_shell():
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var user_dir = ProjectSettings.globalize_path("user://")
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@ -129,4 +140,9 @@ func toggle_music():
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func shell_test(command):
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return $ShellServer.send(command)
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mutex.lock()
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print("go")
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var response = $ShellServer.send(command)
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print("stop")
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mutex.unlock()
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return response
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@ -57,40 +57,40 @@ func run_async_thread(shell_command):
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hacky_command += "cd '%s' || exit 1;" % _cwd
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hacky_command += command
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print(hacky_command)
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var result
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if _os == "X11" or _os == "OSX":
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# Godot's OS.execute wraps each argument in double quotes before executing
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# on Linux and macOS.
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# Because we want to be in a single-quote context, where nothing is evaluated,
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# we end those double quotes and start a single quoted string. For each single
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# quote appearing in our string, we close the single quoted string, and add
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# a double quoted string containing the single quote. Ooooof!
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#
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# Example: The string
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#
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# test 'fu' "bla" blubb
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#
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# becomes
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#
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# "'test '"'"'fu'"'"' "bla" blubb"
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hacky_command = '"\''+hacky_command.replace("'", "'\"'\"'")+'\'"'
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result = helpers.exec(_shell_binary(), ["-c", hacky_command], crash_on_fail)
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elif _os == "Windows":
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# On Windows, if the command contains a newline (even if inside a string),
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# execution will end. To avoid that, we first write the command to a file,
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# and run that file with bash.
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var script_path = game.tmp_prefix + "command" + str(randi())
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helpers.write_file(script_path, hacky_command)
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result = helpers.exec(_shell_binary(), [script_path], crash_on_fail)
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else:
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helpers.crash("Unimplemented OS: %s" % _os)
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var shell_command_internal = game.shell_test(hacky_command)
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# if _os == "X11" or _os == "OSX":
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# # Godot's OS.execute wraps each argument in double quotes before executing
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# # on Linux and macOS.
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# # Because we want to be in a single-quote context, where nothing is evaluated,
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# # we end those double quotes and start a single quoted string. For each single
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# # quote appearing in our string, we close the single quoted string, and add
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# # a double quoted string containing the single quote. Ooooof!
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# #
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# # Example: The string
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# #
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# # test 'fu' "bla" blubb
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# #
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# # becomes
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# #
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# # "'test '"'"'fu'"'"' "bla" blubb"
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#
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# hacky_command = '"\''+hacky_command.replace("'", "'\"'\"'")+'\'"'
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# result = helpers.exec(_shell_binary(), ["-c", hacky_command], crash_on_fail)
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# elif _os == "Windows":
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# # On Windows, if the command contains a newline (even if inside a string),
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# # execution will end. To avoid that, we first write the command to a file,
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# # and run that file with bash.
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# var script_path = game.tmp_prefix + "command" + str(randi())
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# helpers.write_file(script_path, hacky_command)
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# result = helpers.exec(_shell_binary(), [script_path], crash_on_fail)
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# else:
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# helpers.crash("Unimplemented OS: %s" % _os)
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if debug:
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print(result["output"])
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shell_command.output = result["output"]
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shell_command.exit_code = result["exit_code"]
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shell_command.output = shell_command_internal.output
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shell_command.exit_code = shell_command_internal.exit_code
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shell_command.emit_signal("done")
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func _shell_binary():
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@ -44,6 +44,8 @@ func send(text):
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var shell_command = ShellCommand.new()
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shell_command.command = text
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shell_command.output = response
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print("response:")
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print(response)
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shell_command.exit_code = exit_code
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return shell_command
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else:
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@ -28,13 +28,19 @@ while(true) {
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}
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print("still connected");
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my $s2;
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$socket->recv($s2, ord($len));
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$socket->recv($s2, $actual_len);
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print($s2);
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STDOUT->flush();
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my $script;
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open($script, ">", "/tmp/omgscript") or die $!;
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#$s3 = 'export HOME=\'/home/blinry/.local/share/Oh My Git/tmp/\';export PATH=\'/home/blinry/.local/share/Oh My Git/tmp/:\'"$PATH";cd \'/home/blinry/.local/share/Oh My Git/tmp/repos/yours/\' || exit 1;find . -type f -not -path \'*/\\.git/*\'';
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print $script $s2;
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close($script);
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$s = "";
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$command = $s2 . "\necho MAGIC\n";
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$command = ". /tmp/omgscript" . "\necho MAGIC\n";
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print $in $command;
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inner_while: while (true) {
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