Add a mutex and fix the length in the net-test script

This commit is contained in:
blinry 2021-02-26 12:14:07 +01:00
parent 1b7bb246d1
commit 16edb843b7
5 changed files with 63 additions and 39 deletions
scenes

View file

@ -57,40 +57,40 @@ func run_async_thread(shell_command):
hacky_command += "cd '%s' || exit 1;" % _cwd
hacky_command += command
print(hacky_command)
var result
if _os == "X11" or _os == "OSX":
# Godot's OS.execute wraps each argument in double quotes before executing
# on Linux and macOS.
# Because we want to be in a single-quote context, where nothing is evaluated,
# we end those double quotes and start a single quoted string. For each single
# quote appearing in our string, we close the single quoted string, and add
# a double quoted string containing the single quote. Ooooof!
#
# Example: The string
#
# test 'fu' "bla" blubb
#
# becomes
#
# "'test '"'"'fu'"'"' "bla" blubb"
hacky_command = '"\''+hacky_command.replace("'", "'\"'\"'")+'\'"'
result = helpers.exec(_shell_binary(), ["-c", hacky_command], crash_on_fail)
elif _os == "Windows":
# On Windows, if the command contains a newline (even if inside a string),
# execution will end. To avoid that, we first write the command to a file,
# and run that file with bash.
var script_path = game.tmp_prefix + "command" + str(randi())
helpers.write_file(script_path, hacky_command)
result = helpers.exec(_shell_binary(), [script_path], crash_on_fail)
else:
helpers.crash("Unimplemented OS: %s" % _os)
var shell_command_internal = game.shell_test(hacky_command)
# if _os == "X11" or _os == "OSX":
# # Godot's OS.execute wraps each argument in double quotes before executing
# # on Linux and macOS.
# # Because we want to be in a single-quote context, where nothing is evaluated,
# # we end those double quotes and start a single quoted string. For each single
# # quote appearing in our string, we close the single quoted string, and add
# # a double quoted string containing the single quote. Ooooof!
# #
# # Example: The string
# #
# # test 'fu' "bla" blubb
# #
# # becomes
# #
# # "'test '"'"'fu'"'"' "bla" blubb"
#
# hacky_command = '"\''+hacky_command.replace("'", "'\"'\"'")+'\'"'
# result = helpers.exec(_shell_binary(), ["-c", hacky_command], crash_on_fail)
# elif _os == "Windows":
# # On Windows, if the command contains a newline (even if inside a string),
# # execution will end. To avoid that, we first write the command to a file,
# # and run that file with bash.
# var script_path = game.tmp_prefix + "command" + str(randi())
# helpers.write_file(script_path, hacky_command)
# result = helpers.exec(_shell_binary(), [script_path], crash_on_fail)
# else:
# helpers.crash("Unimplemented OS: %s" % _os)
if debug:
print(result["output"])
shell_command.output = result["output"]
shell_command.exit_code = result["exit_code"]
shell_command.output = shell_command_internal.output
shell_command.exit_code = shell_command_internal.exit_code
shell_command.emit_signal("done")
func _shell_binary():