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https://github.com/git-learning-game/oh-my-git.git
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Basic Git object functionality
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commit
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2 changed files with 75 additions and 1 deletions
72
main.gd
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72
main.gd
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extends Node2D
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func _ready():
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for o in all_objects():
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print(" ")
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print(o)
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var type = object_type(o)
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print(type)
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#print(object_content(o))
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match type:
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"blob":
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pass
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"tree":
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print("Children:")
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print(tree_children(o))
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"commit":
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print("Tree:")
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print(commit_tree(o))
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print("Parents:")
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print(commit_parents(o))
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func git(args, splitlines = false):
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var output = []
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var a = args.split(" ")
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a.insert(0, "-C")
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a.insert(1, "/home/seb/tmp/godotgit")
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#print ("Running: ", a)
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OS.execute("git", a, true, output, true)
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var o = output[0]
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if splitlines:
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o = o.split("\n")
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o.remove(len(o)-1)
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else:
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o = o.substr(0,len(o)-1)
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return o
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func all_objects():
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return git("cat-file --batch-check=%(objectname) --batch-all-objects", true)
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func object_type(id):
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return git("cat-file -t "+id)
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func object_content(id):
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return git("cat-file -p "+id)
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func tree_children(id):
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var children = git("cat-file -p "+id, true)
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var ids = []
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for c in children:
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var a = c.split(" ")
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ids.push_back(a[2].split("\t")[0])
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return ids
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func commit_tree(id):
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var c = git("cat-file -p "+id, true)
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for cc in c:
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var ccc = cc.split(" ", 2)
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match ccc[0]:
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"tree":
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return ccc[1]
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return null
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func commit_parents(id):
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var parents = []
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var c = git("cat-file -p "+id, true)
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for cc in c:
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var ccc = cc.split(" ", 2)
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match ccc[0]:
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"parent":
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parents.push_back(ccc[1])
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return parents
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@ -1,8 +1,10 @@
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[gd_scene load_steps=2 format=2]
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://player.tscn" type="PackedScene" id=1]
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[ext_resource path="res://player.tscn" type="PackedScene" id=1]
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[ext_resource path="res://main.gd" type="Script" id=2]
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[node name="Main" type="Node2D"]
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[node name="Main" type="Node2D"]
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script = ExtResource( 2 )
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[node name="Player" parent="." instance=ExtResource( 1 )]
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[node name="Player" parent="." instance=ExtResource( 1 )]
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position = Vector2( 960, 540 )
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position = Vector2( 960, 540 )
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