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https://github.com/git-learning-game/oh-my-git.git
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terminal: Change input handling
1. Handle page up / down for scrolling terminal history 2. Handle repeat keypresses, so e.g. holding pgdn will scroll 3. _input is passed a single event, so we save some CPU cycles by using `elif` for all branches
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853b8e2d53
commit
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1 changed files with 28 additions and 20 deletions
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@ -34,29 +34,14 @@ func _ready():
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history_position = game.state["history"].size()
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func _input(event):
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if not input.has_focus():
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if not input.has_focus() or not event.is_pressed():
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return
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if game.state["history"].size() > 0:
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if event.is_action_pressed("ui_up"):
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if history_position > 0:
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history_position -= 1
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input.text = game.state["history"][history_position]
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input.caret_position = input.text.length()
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# This prevents the Input taking the arrow as a "skip to beginning" command.
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get_tree().set_input_as_handled()
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if event.is_action_pressed("ui_down"):
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if history_position < game.state["history"].size()-1:
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history_position += 1
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input.text = game.state["history"][history_position]
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input.caret_position = input.text.length()
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get_tree().set_input_as_handled()
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if event.is_action_pressed("tab_complete"):
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if event.is_action("tab_complete"):
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if completions.visible:
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completions.get_root().get_children().select(0)
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get_tree().set_input_as_handled()
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if event.is_action_pressed("delete_word"):
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elif event.is_action("delete_word"):
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var first_half = input.text.substr(0,input.caret_position)
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var second_half = input.text.substr(input.caret_position)
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@ -66,9 +51,32 @@ func _input(event):
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input.caret_position = idx+1
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else:
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input.text = "" + second_half
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if event.is_action_pressed("clear"):
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elif event.is_action("clear"):
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clear()
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elif event.is_action("ui_page_up"):
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var scroll = output.get_v_scroll()
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scroll.set_value(scroll.value - output.get_rect().size.y / 2)
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elif event.is_action("ui_page_down"):
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var scroll = output.get_v_scroll()
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scroll.set_value(scroll.value + output.get_rect().size.y / 2)
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elif game.state["history"].size() > 0:
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if event.is_action("ui_up"):
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if history_position > 0:
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history_position -= 1
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input.text = game.state["history"][history_position]
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input.caret_position = input.text.length()
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# This prevents the Input taking the arrow as a "skip to beginning" command.
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get_tree().set_input_as_handled()
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elif event.is_action("ui_down"):
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if history_position < game.state["history"].size():
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history_position += 1
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if history_position == game.state["history"].size():
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input.text = ""
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else:
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input.text = game.state["history"][history_position]
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input.caret_position = input.text.length()
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get_tree().set_input_as_handled()
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func load_command(id):
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input.text = premade_commands[id]
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input.caret_position = input.text.length()
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