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Make drop areas react to collision with "cursor" scene
This is a preparation to allow drop areas on GUI elements.
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commit
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10 changed files with 53 additions and 12 deletions
scenes
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@ -10,10 +10,13 @@ radius = 23.5871
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"drop_areas",
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]]
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position = Vector2( -0.197731, 0.0673599 )
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z_index = -2
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z_index = 2
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script = ExtResource( 1 )
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[node name="Area2D" type="Area2D" parent="."]
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input_pickable = false
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collision_layer = 0
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collision_mask = 524288
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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shape = SubResource( 1 )
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@ -25,5 +28,5 @@ modulate = Color( 0.847059, 0.788235, 0.996078, 0.533333 )
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position = Vector2( 0.177797, -0.65835 )
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scale = Vector2( 1.23678, 1.23678 )
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texture = ExtResource( 2 )
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[connection signal="mouse_entered" from="Area2D" to="." method="_mouse_entered"]
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[connection signal="mouse_exited" from="Area2D" to="." method="_mouse_exited"]
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[connection signal="area_entered" from="Area2D" to="." method="_mouse_entered"]
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[connection signal="area_exited" from="Area2D" to="." method="_mouse_exited"]
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