mirror of
https://github.com/git-learning-game/oh-my-git.git
synced 2024-11-20 16:20:18 +01:00
Make drop areas react to collision with "cursor" scene
This is a preparation to allow drop areas on GUI elements.
This commit is contained in:
parent
f6c7ef90d8
commit
38faac5485
10 changed files with 53 additions and 12 deletions
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@ -63,5 +63,10 @@
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"id": "bisect-bad",
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"command": "git bisect bad",
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"description": "State that the current commit is bad! When you're automatically transferred, keep playing the `good` and `bad` cards!"
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},
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{
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"id": "add",
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"command": "git add [file]",
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"description": ""
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}
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]
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@ -106,9 +106,14 @@ func move_back():
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func dropped_on(other):
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if "[" in command:
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var argument = other.id
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if (command.begins_with("git checkout") or command.begins_with("git rebase")) and other.id.begins_with("refs/heads"):
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argument = Array(other.id.split("/")).pop_back()
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var argument
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if other.type == "file":
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argument = other.label
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else:
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argument = other.id
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if (command.begins_with("git checkout") or command.begins_with("git rebase")) and argument.begins_with("refs/heads"):
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argument = Array(argument.split("/")).pop_back()
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var arg_regex = RegEx.new()
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arg_regex.compile("\\[(.*)\\]")
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4
scenes/cursor.gd
Normal file
4
scenes/cursor.gd
Normal file
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@ -0,0 +1,4 @@
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extends Node2D
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func _process(delta):
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global_position = get_global_mouse_position()
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@ -6,10 +6,10 @@ var highlighted = false setget _set_highlighted
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func _ready():
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_set_highlighted(false)
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func _mouse_entered():
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func _mouse_entered(_area):
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hovered = true
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func _mouse_exited():
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func _mouse_exited(_area):
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hovered = false
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func _input(event):
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@ -10,10 +10,13 @@ radius = 23.5871
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"drop_areas",
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]]
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position = Vector2( -0.197731, 0.0673599 )
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z_index = -2
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z_index = 2
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script = ExtResource( 1 )
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[node name="Area2D" type="Area2D" parent="."]
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input_pickable = false
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collision_layer = 0
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collision_mask = 524288
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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shape = SubResource( 1 )
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@ -25,5 +28,5 @@ modulate = Color( 0.847059, 0.788235, 0.996078, 0.533333 )
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position = Vector2( 0.177797, -0.65835 )
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scale = Vector2( 1.23678, 1.23678 )
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texture = ExtResource( 2 )
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[connection signal="mouse_entered" from="Area2D" to="." method="_mouse_entered"]
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[connection signal="mouse_exited" from="Area2D" to="." method="_mouse_exited"]
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[connection signal="area_entered" from="Area2D" to="." method="_mouse_entered"]
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[connection signal="area_exited" from="Area2D" to="." method="_mouse_exited"]
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@ -46,12 +46,12 @@ func update():
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# The last entry is an empty string, remove it.
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files.pop_back()
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files.sort_custom(self, "very_best_sort")
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visible = false
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var is_visible = false
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for file_path in files:
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file_path = file_path.substr(2)
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if file_path.substr(0, 5) == ".git/":
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continue
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visible = true
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is_visible = true
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var item = preload("res://scenes/file_browser_item.tscn").instance()
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item.label = file_path
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item.connect("clicked", self, "item_clicked")
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@ -59,6 +59,8 @@ func update():
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item.status = get_file_status(file_path, shell, 1)
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grid.add_child(item)
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visible = is_visible
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FileBrowserMode.COMMIT:
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if commit:
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var files = Array(commit.repository.shell.run("git ls-tree --name-only -r %s" % commit.id).split("\n"))
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@ -70,6 +72,7 @@ func update():
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item.connect("clicked", self, "item_clicked")
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grid.add_child(item)
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FileBrowserMode.INDEX:
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var is_visible = false
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if repository and repository.there_is_a_git():
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var files = Array(repository.shell.run("git ls-files -s | cut -f2 | uniq").split("\n"))
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# The last entry is an empty string, remove it.
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@ -80,6 +83,9 @@ func update():
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item.connect("clicked", self, "item_clicked")
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item.status = get_file_status(file_path, repository.shell, 0)
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grid.add_child(item)
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if item.status != item.IconStatus.NONE:
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is_visible = true
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visible = is_visible
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func get_file_status(file_path, shell, idx):
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var file_status = shell.run("git status -s '%s'" % file_path)
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@ -6,6 +6,7 @@ signal clicked(what)
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enum IconStatus {NONE, NEW, REMOVED, CONFLICT, EDIT, UNTRACKED}
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export(IconStatus) var status setget _set_status
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export var label: String setget _set_label
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var type = "file"
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onready var label_node = $VBoxContainer/Label
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onready var status_icon = $VBoxContainer/Control/TextureRect/StatusIcon
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@ -10,6 +10,7 @@ anchor_bottom = 0.126
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margin_right = 0.319992
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margin_bottom = -0.0800018
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rect_min_size = Vector2( 175, 150 )
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mouse_filter = 1
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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@ -21,7 +21,7 @@ func load(path):
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title = config.get("title", slug)
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description = config.get("description", "(no description)")
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congrats = config.get("congrats", "Good job, you solved the level!\n\nFeel free to try a few more things or click 'Next level'.")
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cards = Array(config.get("cards", "checkout commit-auto merge rebase rebase-interactive reset-hard cherry-pick").split(" "))
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cards = Array(config.get("cards", "checkout commit-auto merge rebase rebase-interactive reset-hard cherry-pick add").split(" "))
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var keys = config.keys()
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var repo_setups = []
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@ -1,4 +1,4 @@
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[gd_scene load_steps=10 format=2]
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[gd_scene load_steps=12 format=2]
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[ext_resource path="res://scenes/terminal.tscn" type="PackedScene" id=1]
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[ext_resource path="res://scenes/main.gd" type="Script" id=2]
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@ -8,6 +8,7 @@
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[ext_resource path="res://styles/theme.tres" type="Theme" id=6]
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[ext_resource path="res://fonts/big.tres" type="DynamicFont" id=7]
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[ext_resource path="res://sounds/success.wav" type="AudioStream" id=8]
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[ext_resource path="res://scenes/cursor.gd" type="Script" id=9]
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[sub_resource type="StyleBoxFlat" id=1]
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content_margin_left = 10.0
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@ -20,6 +21,9 @@ corner_radius_top_right = 3
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corner_radius_bottom_right = 3
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corner_radius_bottom_left = 3
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[sub_resource type="CircleShape2D" id=2]
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radius = 1.0
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[node name="Main" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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@ -235,6 +239,18 @@ size_flags_vertical = 3
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[node name="SuccessSound" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 8 )
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volume_db = -10.0
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[node name="Cursor" type="Node2D" parent="."]
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position = Vector2( 68.6342, 59.1206 )
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script = ExtResource( 9 )
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[node name="Area2D" type="Area2D" parent="Cursor"]
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input_pickable = false
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collision_layer = 524288
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collision_mask = 0
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Cursor/Area2D"]
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shape = SubResource( 2 )
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[connection signal="button_down" from="Rows/Columns/RightSide/LevelInfo/Menu/ChapterSelect" to="." method="repopulate_chapters"]
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[connection signal="button_down" from="Rows/Columns/RightSide/LevelInfo/Menu/LevelSelect" to="." method="repopulate_levels"]
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[connection signal="pressed" from="Rows/Columns/RightSide/LevelInfo/Menu/ReloadButton" to="." method="reload_level"]
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