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Win Script test for blob level
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parent
75679c8bb1
commit
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3 changed files with 18 additions and 2 deletions
7
levels/01-blob/win
Normal file
7
levels/01-blob/win
Normal file
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@ -0,0 +1,7 @@
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BLOB_COUNT=$(git cat-file --batch-check='%(objectname) %(objecttype)' --batch-all-objects | grep blob | wc -l)
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if [ "$BLOB_COUNT" -gt 2 ]; then
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echo yes
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else
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echo no
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fi
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7
main.gd
7
main.gd
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@ -76,6 +76,11 @@ func load_level(id):
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goal_repository.path = goal_repository_path
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active_repository.path = active_repository_path
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var win_script = level_prefix+level+"/win"
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var win_script_target = game.tmp_prefix+"/win"
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var dir = Directory.new()
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dir.copy(win_script, win_script_target)
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func construct_repo(script, path):
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# Becase in an exported game, all assets are in a .pck file, we need to put
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# the script somewhere in the filesystem.
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@ -87,7 +92,7 @@ func construct_repo(script, path):
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game.global_shell.run("mkdir " + path)
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game.global_shell.cd(path)
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game.global_shell.run("git init")
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var o = game.global_shell.run("source "+script_path)
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var o = game.global_shell.run("sh "+script_path)
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if game.debug:
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print(o)
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@ -41,10 +41,14 @@ func send_command_async(command):
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func run_command_in_a_thread(command):
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var o = repo.shell.run(command)
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check_win_condition()
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input.text = ""
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output.text = output.text + "$ " + command + "\n" + o
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repo.update_everything() # FIXME
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repo.update_everything()
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func receive_output(text):
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output.text += text
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func check_win_condition():
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print( repo.shell.run("bash /tmp/win") )
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