Use bundled sh.exe, expand %TEMP% per-user

This commit is contained in:
Sebastian Morr 2020-09-09 17:59:56 +02:00
parent 61a59c8eb7
commit 4099030fcd
3 changed files with 38 additions and 28 deletions

33
game.gd
View file

@ -9,9 +9,10 @@ func _ready():
global_shell = Shell.new()
# Copy fake-editor to tmp directory (because the original might be in a .pck file).
fake_editor = tmp_prefix + "fake-editor"
var fake_editor_outside = tmp_prefix + "fake-editor"
fake_editor = "/tmp/fake-editor"
var content = game.read_file("res://scripts/fake-editor")
write_file('C:\\Users\\1\\AppData\\Local\\Temp\\fake-editor', content)
write_file(fake_editor_outside, content)
global_shell.run("chmod u+x " + fake_editor)
func read_file(path):
@ -34,5 +35,31 @@ func write_file(path, content):
func _tmp_prefix():
var os = OS.get_name()
return "/tmp/"
if os == "X11":
return "/tmp/"
elif os == "Windows":
# For some reason, this command outputs a space in the end? We remove it.
# Also, Godot's default is to use forward slashes for everything.
return exec("echo", ["%TEMP%"]).replacen("\\", "/").replace(" \n", "")
else:
push_error("Unsupported OS")
get_tree().quit()
# Run a simple command with arguments, blocking, using OS.execute.
func exec(command, args=[]):
var debug = true
if debug:
print("exec: %s [%s]" % [command, PoolStringArray(args).join(", ")])
var output = []
var exit_code = OS.execute(command, args, true, output, true)
output = output[0]
if exit_code != 0:
push_error("OS.execute failed: %s [%s] Output: %s" % [command, PoolStringArray(args).join(", "), output])
if debug:
print(output)
return output

View file

@ -48,8 +48,8 @@ func load_level(id):
var level = levels[id]
var level_prefix = "res://levels/"
var goal_repository_path = game.tmp_prefix+"goal/"
var active_repository_path = game.tmp_prefix+"active/"
var goal_repository_path = "/tmp/goal/"
var active_repository_path = "/tmp/active/"
var goal_script = level_prefix+level+"/goal"
var active_script = level_prefix+level+"/start"
@ -80,8 +80,9 @@ func construct_repo(script, path):
# Becase in an exported game, all assets are in a .pck file, we need to put
# the script somewhere in the filesystem.
var content = game.read_file(script)
var script_path = game.tmp_prefix+"/git-hydra-script"
game.write_file('C:\\Users\\1\\AppData\\Local\\Temp\\git-hydra-script', content)
var script_path_outside = game.tmp_prefix+"/git-hydra-script"
var script_path = "/tmp/git-hydra-script"
game.write_file(script_path_outside, content)
game.global_shell.run("mkdir " + path)
game.global_shell.cd(path)

View file

@ -6,7 +6,7 @@ var _cwd
signal output(text)
func _init():
_cwd = game.tmp_prefix
_cwd = "/tmp"
func cd(dir):
_cwd = dir
@ -28,7 +28,7 @@ func run(command):
hacky_command += "cd '%s';" % _cwd
hacky_command += command
var output = _exec(_shell_binary(), ["-c", hacky_command])
var output = game.exec(_shell_binary(), ["-c", hacky_command])
if debug:
print(output)
@ -41,7 +41,7 @@ func _shell_binary():
if os == "X11":
return "sh"
elif os == "Windows":
return "sh.exe"
return "dependencies\\windows\\git\\bin\\sh.exe"
else:
push_error("Unsupported OS")
get_tree().quit()
@ -69,21 +69,3 @@ func run_async_thread(command):
c.disconnect_from_host()
s.stop()
# Run a simple command with arguments, blocking, using OS.execute.
func _exec(command, args=[]):
var debug = true
if debug:
print("exec: %s [%s]" % [command, PoolStringArray(args).join(", ")])
var output = []
var exit_code = OS.execute(command, args, true, output, true)
output = output[0]
if exit_code != 0:
push_error("OS.execute failed: %s [%s] Output: %s" % [command, PoolStringArray(args).join(", "), output])
if debug:
print(output)
return output