mirror of
https://github.com/git-learning-game/oh-my-git.git
synced 2024-11-22 16:20:19 +01:00
Have fake-editor send the content of the file itself
So we don't have to fetch the content from the outside.
This commit is contained in:
parent
8f70770107
commit
448ed89ead
5 changed files with 41 additions and 50 deletions
|
@ -11,20 +11,12 @@ var _file = "user://savegame.json"
|
||||||
var state = {}
|
var state = {}
|
||||||
|
|
||||||
func _ready():
|
func _ready():
|
||||||
var dir = Directory.new()
|
|
||||||
var repo_dir = tmp_prefix+"repos/"
|
|
||||||
if not dir.dir_exists(tmp_prefix):
|
|
||||||
var err = dir.make_dir(tmp_prefix)
|
|
||||||
if err != OK:
|
|
||||||
helpers.crash("Could not create temporary directory %s." % tmp_prefix)
|
|
||||||
if not dir.dir_exists(repo_dir):
|
|
||||||
var err = dir.make_dir(repo_dir)
|
|
||||||
if err != OK:
|
|
||||||
helpers.crash("Could not create temporary directory %s." % repo_dir)
|
|
||||||
|
|
||||||
global_shell = Shell.new()
|
global_shell = Shell.new()
|
||||||
fake_editor = copy_file_to_game_env("fake-editor")
|
|
||||||
copy_file_to_game_env("fake-editor-noblock")
|
create_file_in_game_env("fake-editor", helpers.read_file("res://scripts/fake-editor"))
|
||||||
|
fake_editor = tmp_prefix + "fake-editor"
|
||||||
|
global_shell.run("chmod u+x '%s'" % fake_editor)
|
||||||
|
|
||||||
load_state()
|
load_state()
|
||||||
|
|
||||||
func _initial_state():
|
func _initial_state():
|
||||||
|
@ -50,11 +42,8 @@ func load_state():
|
||||||
state[key] = new_state[key]
|
state[key] = new_state[key]
|
||||||
savegame.close()
|
savegame.close()
|
||||||
|
|
||||||
func copy_file_to_game_env(filename):
|
# filename is relative to the tmp directory!
|
||||||
# Copy fake-editor to tmp directory (because the original might be in a .pck file).
|
func create_file_in_game_env(filename, content):
|
||||||
var file_outside = tmp_prefix + filename
|
global_shell.cd(tmp_prefix)
|
||||||
var file_inside = tmp_prefix + filename
|
# Quoted HERE doc doesn't do any substitutions inside.
|
||||||
var content = helpers.read_file("res://scripts/"+filename)
|
global_shell.run("cat > '%s' <<'HEREHEREHERE'\n%s\nHEREHEREHERE" % [filename, content])
|
||||||
helpers.write_file(file_outside, content)
|
|
||||||
global_shell.run("chmod u+x " + '"'+file_inside+'"')
|
|
||||||
return file_inside
|
|
||||||
|
|
|
@ -7,6 +7,9 @@ var _cwd
|
||||||
var _os = OS.get_name()
|
var _os = OS.get_name()
|
||||||
|
|
||||||
func _init():
|
func _init():
|
||||||
|
# Create required directories and move into the tmp directory.
|
||||||
|
_cwd = "/tmp"
|
||||||
|
run("mkdir -p '%s/repos'" % game.tmp_prefix)
|
||||||
_cwd = game.tmp_prefix
|
_cwd = game.tmp_prefix
|
||||||
|
|
||||||
func cd(dir):
|
func cd(dir):
|
||||||
|
|
|
@ -15,34 +15,31 @@ func _ready():
|
||||||
func _process(_delta):
|
func _process(_delta):
|
||||||
if _server.is_connection_available():
|
if _server.is_connection_available():
|
||||||
_client_connection = _server.take_connection()
|
_client_connection = _server.take_connection()
|
||||||
var length = _client_connection.get_u8()
|
var length = _client_connection.get_u32()
|
||||||
var filename = _client_connection.get_string(length)
|
var filename = _client_connection.get_string(length)
|
||||||
filename = filename.replace("%srepos/" % game.tmp_prefix, "")
|
|
||||||
open(filename)
|
length = _client_connection.get_u32()
|
||||||
|
var content = _client_connection.get_string(length)
|
||||||
|
|
||||||
|
open(content)
|
||||||
|
|
||||||
func _input(event):
|
func _input(event):
|
||||||
if event.is_action_pressed("save"):
|
if event.is_action_pressed("save"):
|
||||||
save()
|
save()
|
||||||
|
|
||||||
func open(filename):
|
func open(content):
|
||||||
path = filename
|
|
||||||
|
|
||||||
var fixme_path = game.tmp_prefix+"repos/"
|
|
||||||
var content = helpers.read_file(fixme_path+filename)
|
|
||||||
text = content
|
text = content
|
||||||
|
|
||||||
show()
|
show()
|
||||||
grab_focus()
|
grab_focus()
|
||||||
|
|
||||||
func save():
|
func save():
|
||||||
if visible:
|
if visible:
|
||||||
var fixme_path = game.tmp_prefix+"repos/"
|
|
||||||
|
|
||||||
# Add a newline to the end of the file if there is none.
|
# Add a newline to the end of the file if there is none.
|
||||||
if text.length() > 0 and text.substr(text.length()-1, 1) != "\n":
|
if text.length() > 0 and text.substr(text.length()-1, 1) != "\n":
|
||||||
text += "\n"
|
text += "\n"
|
||||||
|
|
||||||
helpers.write_file(fixme_path+path, text)
|
_client_connection.put_string(text)
|
||||||
|
|
||||||
close()
|
close()
|
||||||
emit_signal("saved")
|
emit_signal("saved")
|
||||||
|
|
||||||
|
|
|
@ -11,10 +11,28 @@ $socket = IO::Socket::INET->new(PeerAddr => "127.0.0.1",
|
||||||
my $absolute_path = File::Spec->rel2abs($ARGV[0]);
|
my $absolute_path = File::Spec->rel2abs($ARGV[0]);
|
||||||
|
|
||||||
# Send the length of the first argument as a byte.
|
# Send the length of the first argument as a byte.
|
||||||
$socket->send(chr(length($absolute_path)));
|
$socket->send(pack("L", length($absolute_path)));
|
||||||
# Send the first argument as a string.
|
# Send the first argument as a string.
|
||||||
$socket->send($absolute_path);
|
$socket->send($absolute_path);
|
||||||
|
|
||||||
|
# Get and send the content of the file, prefixed by its length.
|
||||||
|
my $content = do{local(@ARGV,$/)=$absolute_path;<>};
|
||||||
|
$socket->send(pack("L", length($content)));
|
||||||
|
$socket->send($content);
|
||||||
|
|
||||||
|
# Get size of written content. This blocks until the players hits save or close.
|
||||||
|
my $length_str;
|
||||||
|
$socket->recv($length_str, 4);
|
||||||
|
my $length = unpack("L", $length_str);
|
||||||
|
my $new_content = "";
|
||||||
|
$socket->recv($new_content, $length);
|
||||||
|
|
||||||
|
# Write content back into the file.
|
||||||
|
my $handle;
|
||||||
|
open ($handle,'>',$absolute_path) or die("Error opening file");
|
||||||
|
print $handle $new_content;
|
||||||
|
close ($handle) or die ("Error closing file");
|
||||||
|
|
||||||
# This call is intended to block, we're waiting for Godot to close the connection.
|
# This call is intended to block, we're waiting for Godot to close the connection.
|
||||||
my $reply;
|
my $reply;
|
||||||
$socket->read($reply, 1000);
|
$socket->read($reply, 1000);
|
||||||
|
|
|
@ -1,16 +0,0 @@
|
||||||
#!/usr/bin/env perl
|
|
||||||
|
|
||||||
use IO::Socket;
|
|
||||||
use File::Spec;
|
|
||||||
|
|
||||||
$socket = IO::Socket::INET->new(PeerAddr => "127.0.0.1",
|
|
||||||
PeerPort => 1234,
|
|
||||||
Proto => "tcp",
|
|
||||||
Type => SOCK_STREAM);
|
|
||||||
|
|
||||||
my $absolute_path = File::Spec->rel2abs($ARGV[0]);
|
|
||||||
|
|
||||||
# Send the length of string as a byte.
|
|
||||||
$socket->send(chr(length($absolute_path)));
|
|
||||||
# Send the first argument as a string.
|
|
||||||
$socket->send($absolute_path);
|
|
Loading…
Reference in a new issue