Shader as Target Highlights

This commit is contained in:
bleeptrack 2020-11-10 12:14:45 +01:00
parent 8760ad7178
commit 45442dd549
3 changed files with 40 additions and 10 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=4 format=2]
[gd_scene load_steps=6 format=2]
[ext_resource path="res://scenes/drop_area.gd" type="Script" id=1]
[ext_resource path="res://nodes/blob.svg" type="Texture" id=2]
@ -6,11 +6,24 @@
[sub_resource type="CircleShape2D" id=1]
radius = 23.5871
[sub_resource type="Shader" id=2]
code = "shader_type canvas_item;
void fragment() {
vec2 center = vec2(0.5, 0.5);
float d = distance(UV, center);
COLOR = vec4(0.4, 0.65, 1, smoothstep(0.5,0.2,d));
}
"
custom_defines = ""
[sub_resource type="ShaderMaterial" id=3]
shader = SubResource( 2 )
[node name="DropArea" type="Node2D" groups=[
"drop_areas",
]]
position = Vector2( -0.197731, 0.0673599 )
z_index = 2
script = ExtResource( 1 )
[node name="Area2D" type="Area2D" parent="."]
@ -24,9 +37,10 @@ shape = SubResource( 1 )
[node name="Highlight" type="Node2D" parent="."]
[node name="Sprite" type="Sprite" parent="Highlight"]
modulate = Color( 0.847059, 0.788235, 0.996078, 0.533333 )
position = Vector2( 0.177797, -0.65835 )
scale = Vector2( 1.23678, 1.23678 )
modulate = Color( 1, 1, 1, 0.643137 )
material = SubResource( 3 )
position = Vector2( -0.102825, -0.377726 )
scale = Vector2( 2.25501, 2.25501 )
texture = ExtResource( 2 )
[connection signal="area_entered" from="Area2D" to="." method="_mouse_entered"]
[connection signal="area_exited" from="Area2D" to="." method="_mouse_exited"]