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https://github.com/git-learning-game/oh-my-git.git
synced 2025-05-07 05:02:04 +02:00
finished the mechanism for setting the language
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parent
705cc849c2
commit
50ee071f0e
214 changed files with 94 additions and 10 deletions
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@ -40,7 +40,7 @@ func draw_card(card):
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new_card.id = card["id"]
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new_card.command = card["command"]
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new_card.description = card["description"][helpers.lang]
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new_card.description = card["description"][game.lang]
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new_card.energy = 0 #card.energy
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new_card.position = Vector2(rect_size.x, rect_size.y*2)
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add_child(new_card)
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@ -13,7 +13,7 @@ func load(path):
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var level_names = []
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var dir = Directory.new()
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dir.open("res://levels/" + helpers.lang + "/%s" % slug)
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dir.open("res://levels/" + game.lang + "/%s" % slug)
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dir.list_dir_begin()
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while true:
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@ -28,7 +28,7 @@ func load(path):
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var final_level_sequence = []
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var level_sequence = Array(helpers.read_file("res://levels/" + helpers.lang + "/%s/sequence" % slug, "").split("\n"))
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var level_sequence = Array(helpers.read_file("res://levels/" + game.lang + "/%s/sequence" % slug, "").split("\n"))
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for level in level_sequence:
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if level == "":
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@ -42,7 +42,7 @@ func load(path):
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for l in final_level_sequence:
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var level = Level.new()
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level.load("res://levels/" + helpers.lang + "/%s/%s" % [slug, l])
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level.load("res://levels/" + game.lang + "/%s/%s" % [slug, l])
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levels.push_back(level)
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func _to_string():
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@ -1,5 +1,7 @@
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extends Node
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var lang = OS.get_locale() # Variable for game localization
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var tmp_prefix = OS.get_user_data_dir() + "/tmp/"
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var global_shell
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var fake_editor
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@ -18,6 +20,7 @@ var state = {}
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var mutex
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func _ready():
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print(lang)
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mutex = Mutex.new()
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load_state()
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@ -1,7 +1,5 @@
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extends Node
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var lang = "it" # Variable for localization
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var debug_file_io = false
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# Crash the game and display the error message.
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@ -9,7 +9,7 @@ func reload():
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chapters = []
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var dir = Directory.new()
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dir.open("res://levels/" + helpers.lang) # TODO: Add language directory to get a correct language
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dir.open("res://levels/" + game.lang)
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dir.list_dir_begin()
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var chapter_names = []
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@ -26,7 +26,7 @@ func reload():
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var final_chapter_sequence = []
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var chapter_sequence = Array(helpers.read_file("res://levels/" + helpers.lang + "/sequence", "").split("\n"))
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var chapter_sequence = Array(helpers.read_file("res://levels/" + game.lang + "/sequence", "").split("\n"))
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for chapter in chapter_sequence:
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if chapter == "":
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@ -40,5 +40,5 @@ func reload():
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for c in final_chapter_sequence:
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var chapter = Chapter.new()
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chapter.load("res://levels/" + helpers.lang + "/%s" % c)
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chapter.load("res://levels/" + game.lang + "/%s" % c)
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chapters.push_back(chapter)
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@ -1,9 +1,13 @@
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extends Control
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onready var popup = $VBoxContainer/Language
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func _ready():
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if !OS.has_feature("standalone") and !game.skipped_title:
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game.skipped_title = true
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get_tree().change_scene("res://scenes/level_select.tscn")
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make_popup_item()
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func quit():
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get_tree().quit()
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@ -20,3 +24,38 @@ func sandbox():
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game.current_chapter = levels.chapters.size() - 1
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game.current_level = levels.chapters[game.current_chapter].levels.size() -1
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get_tree().change_scene("res://scenes/main.tscn")
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func uncheck_all_item():
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# Set all item unchecked
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var num = popup.get_popup().get_item_count()
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for n in num:
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popup.get_popup().set_item_checked(n, false)
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pass
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func make_popup_item():
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popup.get_popup().add_radio_check_item("en_EN", 0)
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popup.get_popup().add_radio_check_item(tr("it_IT"), 1)
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uncheck_all_item()
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if game.lang == "en_EN":
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popup.get_popup().set_item_checked(0, true)
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elif game.lang == "it_IT":
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popup.get_popup().set_item_checked(1, true)
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popup.get_popup().connect("id_pressed", self, "_on_item_pressed")
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func _on_item_pressed(id):
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uncheck_all_item()
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popup.get_popup().set_item_checked(id, true)
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game.lang = popup.get_popup().get_item_text(id)
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TranslationServer.set_locale(game.lang)
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# DELETE ME
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print(popup.get_popup().get_item_text(id))
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print(game.lang)
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@ -66,6 +66,13 @@ margin_right = 351.0
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margin_bottom = 127.0
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text = "QUIT"
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[node name="Language" type="MenuButton" parent="VBoxContainer"]
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margin_top = 132.0
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margin_right = 351.0
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margin_bottom = 171.0
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text = "LANGUAGE"
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flat = false
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[node name="Sprite" type="Sprite" parent="."]
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[node name="oh-my-git" type="Sprite" parent="Sprite"]
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